Author Topic: 40k  (Read 130782 times)

Offline Silverwolf

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Re: 40k
« Reply #585 on: May 27, 2020, 03:34:07 pm »
How do I attach dreadnought armor to a space marine? Does it only count for marines that die after the dreadnought armor is brought into a base from which the soldier is launched from into a mission (do I get a pop-up during combat)? I can't seem to be able to bring back previously dead marines no matter which menu I navigate.

My mortality rate is low enough it might take a long time to actually get one of my good guys KIA so thought I'd ask in advance.
« Last Edit: May 27, 2020, 03:39:30 pm by Silverwolf »

Offline ohartenstein23

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Re: 40k
« Reply #586 on: May 27, 2020, 03:51:19 pm »
Drop-down menu in the lower-left corner of the Soldiers screen, select "Restore Fallen Brother" to see a list of your dead marines eligible for becoming Dreadnoughts.

Offline Silverwolf

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Re: 40k
« Reply #587 on: May 27, 2020, 03:54:59 pm »
I actually just did some google/file digging and it seems like I need craft lascannon researched to get the conversion according to soldiertransformation40k.rul (is this right)? Which seems a bit odd since I'm adding a castraferrum plasma dread and I can manufacture the armor without being able to use it.

I actually recall seeing the fallen brother button on my previous save so I'm sure it's not a bug or anything, just an oversight (craft lascannon should be a prerequisite for stormraven tech or be removed as a prereq for dread use).
« Last Edit: May 27, 2020, 04:04:29 pm by Silverwolf »

Offline Drakenfoul

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Re: 40k
« Reply #588 on: May 28, 2020, 10:03:10 pm »
Anny chanse one could get The Black Templar's in to a future update?

Offline nicedayright

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Re: 40k
« Reply #589 on: June 08, 2020, 06:11:00 am »
This has likely been asked before, and I don't want to be 'that guy', but is there a way to disable female space marines?

Offline ohartenstein23

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Re: 40k
« Reply #590 on: June 08, 2020, 03:22:41 pm »
Yes, either make an aux mod that contains these lines:

Code: [Select]
soldiers:
  - type: STR_SOLDIER
    femaleFrequency: 0

Or find femaleFrequency for STR_SOLDIER in 40k/Ruleset/soldiers_40k.rul and set its value to 0 (you'll have to do this with every update of the mod).

Offline ohartenstein23

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Re: 40k
« Reply #591 on: June 09, 2020, 04:51:04 am »
Version 025 of the mod just went live! I'm excited to announce that bulletdesigner's hard work in making the Sisters of Battle a full separate faction is now out for your enjoyment. There are a number of other changes not quite as big as another faction, check them out on our mod.io page.

Offline Yataka Shimaoka

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Re: 40k
« Reply #592 on: June 09, 2020, 06:10:03 pm »
Cheers! Now time to scrap my Guard saves and switch to Sororitas

Offline Doc

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Re: 40k
« Reply #593 on: June 14, 2020, 09:33:04 am »
Finally got to try out the new version, really great stuff all around. Hats off to the mod developers for continuing to put so much new content out.

Offline HT

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Re: 40k
« Reply #594 on: June 14, 2020, 11:26:40 am »
Thanks for the dedication!

It's too bad research here doesn't unlock anything new but instead the standard WH40k armory, it would be interesting to see a human colony forced to innovate and improvise to survive, but that's logically beyond the scope of this mod.

Offline Doc

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Re: 40k
« Reply #595 on: June 14, 2020, 09:11:50 pm »
Innovation? Research?! Careful with that heresy brother!

Offline HT

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Re: 40k
« Reply #596 on: June 14, 2020, 10:44:37 pm »
Meh, the Adeptus Mechanicus "rediscover" forgotten STC all the time. What's wrong for a random planet forced to go beyond extreme measures to survive, to do the same?  ;)

Granted, studying/researching chaos weaponry corrupts you in-game, but I dunno why would you do that, seeing that Chaos' weaponry is quite similar to the Imperium's own, if not outright inferior in certain aspects.
Easier access to ammo?

Offline Doc

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Re: 40k
« Reply #597 on: June 16, 2020, 01:21:30 am »
Quick question for the mod devs. Is this mod balanced around the use of advanced movement options or should that be left off?

Offline ohartenstein23

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Re: 40k
« Reply #598 on: June 16, 2020, 05:25:43 am »
Personal choice on that one. If it was necessary one way or the other, we'd lock it like that.

I like keeping it on.

Offline Doc

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Re: 40k
« Reply #599 on: June 16, 2020, 07:23:46 am »
Ah good, thank you. I've been using it, but have noticed my guys get fatigued quickly. Starting to use it sparingly now.

Oh, another question actually. Do smoke grenades work vs all enemy types or do some see through it?

Edit: Further questions!

-Is it possible to eradicate the orks completely by taking out all their bases?

-The scout strategy rhino drop has two scanners that can do the motion tracker thing. Is there any other functionality there or is the point to just give vision?
« Last Edit: June 22, 2020, 03:42:34 am by Doc »