Author Topic: Ideas for better aircombat?  (Read 24086 times)

Offline BetaSpectre

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Re: Ideas for better aircombat?
« Reply #45 on: February 24, 2017, 07:52:00 am »
Having squads of planes from the get go get launched would be interesting. Xenonauts did a pretty good job with their air combat in that regard, though I always do the auto win xD.

Offline khade

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Re: Ideas for better aircombat?
« Reply #46 on: February 25, 2017, 03:29:58 am »
Of course xenonauts was partially built around that air combat, and x-com wasn't, so while it might be possible, it's going to probably be difficult and there are likely faster and more productive paths the developers can put their efforts into.

Offline Meridian

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Re: Ideas for better aircombat?
« Reply #47 on: March 01, 2017, 11:34:36 am »
Somebody asked for configurable pilot bonuses.
Can't find the original post/request, so I'll just post here:

Code: [Select]
# aim bonus/penalty = (averageBaseAccuracyOfAllPilots - pilotAccuracyZeroPoint) * pilotAccuracyRange / 100;
# dodge bonus/penalty = (averageBaseReactionsOfAllPilots - pilotReactionsZeroPoint) * pilotReactionsRange / 100;
pilotAccuracyZeroPoint: 55 # accuracy for no aim bonus
pilotAccuracyRange: 40 # impact (as percentage of distance to zero point) on aim in dogfight
pilotReactionsZeroPoint: 55 # reactions for no dodge bonus
pilotReactionsRange: 60 # impact (as percentage of distance to zero point) on dodge in dogfight
pilotBraveryThresholds: # impacts approach speed, does not impact disengage speed (craft acceleration is used for that)
  - 90 # 200% very bold
  - 80 # 150% bold
  - 30 # 100% normal
# less => 50% cowardly

Offline MAX BAX

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Re: Ideas for better aircombat?
« Reply #48 on: March 02, 2017, 05:31:04 am »
My idea is pilot's stats growth for winning air combat, depending on combat actions (like dodge, hits etc). Like at groung combat missions.
Do you understand now, how Han Solo gets his legendary gunfight reaction?  8)

Next, the idea of alternative mode of combat (or secondary equipment, like targeting computer) - "Achilles targeting": your vessel crew trys to hit the most vulnerable points of enemy ship, increasing damage and... chances to blow up it into pieces, without treasure reward.

Offline Meridian

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Re: Ideas for better aircombat?
« Reply #49 on: March 02, 2017, 10:03:11 am »
Both pilot stat growth and targeting computer are already implemented.

Offline MAX BAX

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Re: Ideas for better aircombat?
« Reply #50 on: March 02, 2017, 12:47:07 pm »
In that case, I apologize. It so happened that I know piratez from earlier versions and able to make a mess of something.