okay, this one I already posted in a thread in the "open feedback" part of the forum, but by right it should be here, too:
this is something I'd like to see in the game, because I always thought "how do they fit all that stuff into the skyranger?". come on, really, you manage to kill all the aliens in a "supply ship" type UFO, and within seconds they fit 3 UFO Power Sources, 4 UFO Navigation, 20 Alien Food, 2 Alien Surgery, 141 units of Alien Alloys and 150 Units Elerium-115 in a Skyranger with an 80-item-limit cargo bay? seriously? actually, even worse, the stuff is magically teleported back to your base, hours before your troops ever return!
I'd rather have that handled a bit differently. I guess we have no other way but to assume that all the stuff will fit into one of your transport craft, but perhaps it takes some time to dismantle all the stuff and move it into the transport. My proposal is as follows:
- when the battle ends, the crash site remains, and the game saves the "inventory" of the crash site as well as the inventory of the transport craft: everything that's on the ground stays at the crash site, everything inside the transport and on the xcom soldiers goes in the transport. perhaps once the last alien is killed, you are even informed that okay, this was it, but you may continue to pick up stuff for a few more turns in order to bring more stuff home immediately. then, when the transport arrives back at the base, the actual inventory is checked against a previously saved list. anything on the transport that's "too much" goes into base storage. anything that's missing is replaced by corresponding base storage content. if there's nothing there, you get an error message so you have the option to re-equip before your soldiers fly out to the next battle with empty rifles.
- the stuff that's left at the crash site needs to be picked up by a transport craft. I would like to see an option at the end of the battle to either "go home immediately" or "mop up". the latter would mean that the transport craft stays on site for, let's say, a few hours (might even be different amounts of time depending on the size of the UFO, the amount of stuff left and the number of operatives on your transport). after that time, the crash site inventory is transferred to the transport inventory, the transport leaves, the crash site disappears, everything else happens as above. or you could send a different transport to do the mopping up.
this would add a whole new layer of strategy: defend the crashed UFO until the mopping up is completed. or perhaps deliberately leaving the crash site in order to lure a (bigger?) UFO there and ambush it while it is on the ground.