Had a look on MapView at your terrain.
Much appreciated.
The blocked wall results from a change on the MCD files where the west wall tile was replaced by the computer wreck.
You mean a wrong Die_MCD? It's possible, but I can't see how that's relevant to wrong tiles being displayed. Nothing was destroyed yet.
If it's something else, can you please elaborate?
The green sludge triangles happen because the ground is higher than usual and the walls are superimposed over the ground (that's how the engine draws the battlescape)
Yes, but exactly the same tile works just fine in
Piratez... I'll consult Dioxine about it.
I saw a thing that might be related. In MapView, the UFO1A loads as a jumbled mess, but in-game it loads fine. The glitch is in MapView's configuration files. IIRC it originally had this:
UFO1A:U_EXT02 U_WALL02 U_DISEC2 U_BITS
But you have to change it to this:
UFO1A:UFO1
Nah, not using UFO1A in this terrain.
Maybe one of your tileset lists is up or down one tileset? Try comparing the tileset list in the map editor config file with the one in the ruleset, and make sure they're the same lists, preferably in the same order.
Did that already, actually even put it here for comparison. That's not it.
EDIT:Eureka! Now I know what happened. Apparently, the PIPES tileset wasn't declared in the Images.dat. However, there is a TFTD tileset of the same name, which was used instead, and it was obviously different.
I'll fix this and hopefully won't need any more help. Thanks!