So tomorrow I will be sitting in a car, train, another train, tram, bus, plane, train and a bus for about 15 hours...
... which two of the following would you want next?
- Terrain destruction by melee
- Environmental effects
- Starting conditions by terrain ... except for allowedCraft, since terrain is unknown at take-off time
- Definable types of Alien Containment
- Alternate vision modes (simple heat and psi vision)
Also, can you tell me more about how should the environmental effects work?
- is it just plain hp damage per turn? or...
- is it definable type of damage? e.g. 50 plasma?
- do armors and resistances count?
- does it apply to civilians and aliens too?
- does it create fatal wounds?
- etc.
Terrain destruction by melee looks like an important thing, so we can do away with magic hammers.
But if we're talking about enviro damage, maybe it's better to do 'starting conditions by terrain'.
Second would be taking a stab at enviro effects, not sure what to say. It has to be done well (even by small steps) or not done at all. What do we need:
- Chance to apply damage per turn;
- a 'Weapon' which applies damage (having it as a weapon solves many, many problems IMO, allowing for full definition of everything and keeping crashes at bay, since weapon engine is working). This weapon can be any battletype 1, and auto-hits (yes, I don't have anything against explosions centered on units, if a modder wishes so). Using weapon engine solves most of our problems, as things like armor efficiency and damage type can be defined.
- Hit location (side and bodypart) needs to be rolled for randomly, unless explosive damage
- Toggle who is affected. 0-all (default), 1-player only, 2-player+civvies, 3-player+enemies
Wait what?
Also, the pilot's accuracy should be utterly irrelevant if you have devoted gunners concerned exclusively with the weapon systems.
Depends how abstract is the accuracy stat (very abstract in this case). If aiming involves not only aiming itself, but also pointing the nose of the craft towards enemy's ass and keeping it that way, crappy pilot WILL interfere with gunning efficiency. This would only be untrue for multiple, independent weapon systems. Crafts in this game do not generally seem to be like that.