Hi Meridian,
After so many months of fruitful and exciting development of OXCE+, I have decided to revisit and reevaluate all the features that have not been implemented yet. While all proposed features are still valid, some of them seem more important then others and some have lost some importance because of other features that are already in or because my creative vision shifted. This could be informative as additional input.
1. GLOBAL DAMAGE ALTER PER TYPEPriority: very low
Justification: While it would be helpful, I have accepted that this would be difficult/controversial to implement. Since we can do the same with individual weapons, and the bulk of my work there has already been done, I don't really care much any more.
A more general system for inheriting parts of item definition would be awesome though.
2. MORE THAN 1 DAMAGE TYPE PER BULLETPriority: low
Justification: With the new definable damage types, the need for multiple damage types per attack has significantly diminished. For example instead of making an AP bullet which also deals electric damage, I can simply create a new damage type and match armours accordingly. Again, this is much more work for me, but it is doable.
3. TERRAIN DESTRUCTION BY MELEEPriority: high
Justification: Lack of this feature has been a pain since melee weapons were added, and nothing has changed here. Half-assed solutions like 1-tile "ranged" weapons are not really satisfactory, and impossibility of using a machete to damage a bush is frustrating.
4. TERRAIN TRAMPLING BY AI UNITSPriority: medium
Justification: Reaper rampaging through walls would be a fun feature to have, and it would make the AI more unpredictable. Small features like this one, when aggregated, make for a better, more complex and enjoyable experience. Still, it's a small addition, which in itself wouldn't impact the game all that much. Desireable, but not a high priority.
5. ALTERNATE ANIMATION FOR OVERKILLPriority: medium
Justification: A purely aesthetic thing, but adding it would really enhance the experience. Ludicrous Gibs are a trope for a reason, and some weapons just aren't the same without it. Plus it seems (to a layman like me) to be relatively easy to add.
6. MULTIPLE UFOS/CRAFTSPriority: low
Justification: You can circumvent this problem by using UFOs with the same tilesets, which makes this feature a little less urgent. I'd probably place it at medium priority, but I already learned to live without it without much loss.
7. COMMENDATION BONUSESPriority: high
Justification: Well... I have plans. Dioxine has plans. This feature would revolutionize (in a good way) the RPG aspect of the game. Frankly, I have a metaphorical boner when I think about the possibilities.
8. MORE INFO ON WEAPONS (aka "stats for nerds button")Priority: medium
Justification: Typing all this additional stuff in every single weapon description is tedious as all hell. Yeah, we could live without it, but a) it feels liek typical pointless work which should be automated and b) the end result will never be as good as an standardized output.
9. MORE INFO ON ARMOURSPriority: medium
Justification: Same as above.
10. X-COM CRAFT CRASH SITESPriority: very low
Justification: I don't even know how I would want to use this feature. Would have probably removed it long ago, but some other modders expressed interest in it, so I'm keeping it for now.
11. RANDOM MANUFACTURINGPriority: low
Justification: I know you don't like this idea, but I have some potential uses for it - mostly to do away with some random treasure lists, which are awesome but not optimal in some cases. Still, nothing really revolutionary.
12. RANDOM BASE NAMESPriority: medium
Justification: Another seemingly superficial, but in my opinion fun feature that adds to the fluff. Besides, I love writing generators!
13. RESEARCH: FALSE FOR UFOPAEDIA ARTICLESPriority: high
Justification: Lack of this option causes confusion with some Piratez players and there's no other way of clearing it up easily (without sacrificing some gameplay).
14. FACILITIES: REQUIRED STAFF (SOLDIERS)Priority: low
Justification: I think we have all accepted that this wouldn't happen anytime soon. Anyway, it's not my request and I have never really been interested in it personally, so it's hard for me to evaluate its value.
15. (not on the list but requested elsewhere) MID-BATTLE REINFORCEMENTS FOR THE AIPriority: very high
Justification: I literally have several missions already designed (and some of it even made!) around this concept. Definitely a must have for almost any tactical game which is supposed to cover various scenarios, and OXCE+ as a whole moves X-Com in that area.
16. (not on the list but requested elsewhere) SPAWN ITEMS/UNITS MID-BATTLEPriority: medium
Justification: This is something that comes back again and again in various forms from various people. Well, you can't make a Brainsucker Launcher without it! And it would allow for things like deployable turrets, spawned from items in hand.
If there is something else I have forgotten, please let me know.