Author Topic: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)  (Read 133549 times)

Offline Zyzyfer

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Re: [FULL MOD] Awesome Guns
« Reply #90 on: February 20, 2017, 06:59:30 pm »
Here's a little more UFOpedia stuff fixes:

Craft Weapons:
Code: [Select]
# Craft Weapons
  - type: en-US
    strings:

      STR_IMPROVED_ROCKETS: "Improved rocket launchers"
      STR_IMPROVED_ROCKETS_TITLE: "Improved launchers"
      STR_IMPROVED_ROCKETS_UFOPEDIA: "Using alien alloys and UFO navigation to increase the homing of standard missiles and improve craft launchers.{NEWLINE}{NEWLINE}Blueprints include an improved craft launcher and a land-based missile launcher. Particularly interesting development is a new compact armor-piercing rocket, capable of penetrating the body of the UFO during combat, this opens the way for boarding by our soldiers."

      STR_STINGRAY: "STINGRAY"
      STR_STINGRAY_LAUNCHER: "Stingray Launcher"
      STR_STINGRAY_MISSILES: "Stingray Missiles"
      STR_STINGRAY_UFOPEDIA: "ADVANCED AIR TO AIR MISSILE WITH SPECIALLY SHIELDED ELECTRONICS."
      STR_ALLOY_STINGRAY: "TUNED STINGRAY"
      STR_ALLOY_STINGRAY_LAUNCHER: "Tuned Stingray Launcher"
      STR_ALLOY_STINGRAY_UFOPEDIA: "IMPROVED LAUNCHER AND HOMING ELECTRONICS FOR THE STINGRAY MISSILE."

      STR_AVALANCHE: "AVALANCHE"
      STR_AVALANCHE_LAUNCHER: "Avalanche Launcher"
      STR_AVALANCHE_MISSILES: "Avalanche Missiles"
      STR_AVALANCHE_UFOPEDIA: "AIR TO AIR MISSILE WITH A NUCLEAR WARHEAD, POSSESSING AN EXTREMELY HEAVY PAYLOAD."
      STR_ALLOY_AVALANCHE: "TUNED AVALANCHE"
      STR_ALLOY_AVALANCHE_LAUNCHER: "Tuned Avalanche Launcher"
      STR_ALLOY_AVALANCHE_UFOPEDIA: "IMPROVED LAUNCHER AND HOMING ELECTRONICS FOR THE AVALANCHE MISSILE."

      STR_CANNON_UC: "CANNON"
      STR_CANNON: "Cannon"
      STR_CANNON_ROUNDS_X50: "Cannon Rounds(x50)"
      STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL."
      STR_ALLOY_CANNON_UC: "TUNED CANNON"
      STR_ALLOY_CANNON: "Tuned Cannon"
      STR_ALLOY_CANNON_UFOPEDIA: "IMPROVED HIGH POWERED CANNON.{NEWLINE}{NEWLINE}FIRING PATTERNS HAVE BEEN IMPROVED AGAINST UFO EVASIVE MANEUVERS."

      STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER CANNON IS POWERED FOR DOGFIGHTS AGAINST UFOs."
      STR_PLASMA_BEAM_UFOPEDIA: "OUR ENGINEERS HAVE FOUND A WAY TO MANUFACTURE THIS PLASMA GENERATOR FROM ALIEN HEAVY WEAPON COMPONENTS."

      STR_ELECTROMAGNETIC_CANNON_UC: "ELECTROMAGNETIC CANNON"
      STR_ELECTROMAGNETIC_CANNON: "Electromagnetic Cannon"
      STR_ELECTROMAGNETIC_SLUGS_X40: "Electromagnetic Cannon Slugs(x40)"
      STR_ELECTROMAGNETIC_CANNON_UFOPEDIA: "RAIL HIGH POWERED CANNON.{NEWLINE}{NEWLINE}FIRING PATTERNS HAVE BEEN IMPROVED AGAINST UFO EVASIVE MANEUVERS."

      STR_FUSION_MISSILE: "AVALANCHE upgrading"
      STR_FUSION_BALL_UC: "STORM"
      STR_FUSION_BALL_LAUNCHER: "Storm Launcher"
      STR_FUSION_BALL: "Storm Missile"
      STR_FUSION_BALL_UFOPEDIA: "THIS IS A MODERNIZATION OF THE \"AVALANCHE\" WITH BUILT-IN UFO NAVIGATION AND ALIEN BLASTER BOMB."



Conventional weapons:
Code: [Select]
# Conventional weapons

  - type: en-US
    strings:

      STR_ALLOY_CLIPS: "Improved ammunition"
      STR_ALLOY_CLIPS_UFOPEDIA: "New technology for manufacturing ammunition from alien alloys can significantly increase the firepower of conventional weapon.{NEWLINE}{NEWLINE}A few clips of ammunition can be made from one alien alloys, depending on type of weapon. Also, engineers can produce clips in one production stream for multiple types of weapons. The next section contains more information about manufacturing."

      STR_ACID_CLIPS: "Acid ammunition"
      STR_ACID_CLIPS_UFOPEDIA: "Poison extracted from the chryssalid corpse can be used for the production of a particular acid. The capsule shape holds the acid inside the ammunition and sprays it into the targets body on direct contact. Production of such clips from alien alloys for the Assault Rifle and Thunderbolt is now available.{NEWLINE}{NEWLINE}It seems that most of aliens have immunity to acid. However, robotic components are highly vulnerable from this type of weapon."

      STR_AL_CLIPS: "Armor-piercing ammunition"
      STR_AL_AMMO: "Armor-piercing shells"

      STR_ALLOY_CLIPS_MANUFACTURE: "Production of ammunition"
      STR_ALLOY_CLIPS_MANUFACTURE_UFOPEDIA: "Armor-piercing ammunition> 3 alien alloys are needed to produce 1 clip for the pistol, machine pistol, rifle and sniper rifle.{NEWLINE}{NEWLINE}Armor-piercing shells> 2 alien alloys are needed to produce 1 clip for the shotgun, heavy cannon and auto-cannon.{NEWLINE}{NEWLINE}It is profitable to produce several types of ammunition. The production of ammunition for pointed weapons incurs defective products. In this case just one ammo or clip can be manufactured from the alien alloys."

      STR_ELERIUM_CLIPS: "Elerium ammunition"
      STR_ELERIUM_CLIPS_UFOPEDIA: "The complex science-intensive and technologically advanced process allows using the energy of the Elerium-115. A powerful blast wave could be created after such detonation takes place..."

      STR_KNIFE: "Combat Knife"
      STR_KNIFE_UFOPEDIA: "A combat knife is a fighting knife designed solely for military use and primarily intended for hand-to-hand or close combat fighting."

      STR_PISTOL_AL_CLIP: "Pistol-AP Clip"
      STR_PISTOL_UFOPEDIA: "The semi-automatic pistol with a standard pistol caliber 9x19 mm Parabellum. The clip contains 9 bullets. It is light, cheap and an integral part of a soldiers equipment."

      STR_MACHINE_PISTOL: "Machine Pistol"
      STR_MACHINE_PISTOL_CLIP: "Machine Pistol Clip"
      STR_MACHINE_PISTOL_AL_CLIP: "Machine Pistol-AP Clip"
      STR_MACHINE_PISTOL_UFOPEDIA: "The Machine Pistol is designed to be fired with one hand. It is less accurate than the Pistol, but provides automatic fire of 9x19mm bullets at a high rate of fire using large clips containing 15 rounds."

      STR_RIFLE_AL_CLIP: "Rifle-AP Clip"
      STR_RIFLE_UFOPEDIA: "This highly accurate rifle has laser guided sights and takes 5,56x45mm ammunition utilizing clips containing 12 rounds. It is suitable for fighting at close to medium range."

      STR_ALLOY_RIFLE: "Assault Rifle"
      STR_ALLOY_RIFLE_UFOPEDIA: "The Assault rifle is manufactured from alien alloys. This weapon has excellent precision and fire rate. ROF=2 in Brust mode."
      STR_ALLOY_RIFLE_CLIP: "Assault Rifle-AP clip"
      STR_ACID_RIFLE_CLIP: "Assault Rifle-AC clip"
      STR_ELERIUM_RIFLE_CLIP: "Assault Rifle-EL clip"

      STR_SNIPER_RIFLE: "Sniper Rifle"
      STR_SNIPER_RIFLE_CLIP: "Sniper Rifle Clip"
      STR_SNIPER_RIFLE_AL_CLIP: "Sniper Rifle-AP Clip"
      STR_SNIPER_RIFLE_UFOPEDIA: "Modification of the rifle includes the 7,62x51mm round. The increased accuracy and stoping power make this rifle indispensable at medium and long range."

      STR_ALLOY_SNIPER_RIFLE: "Thunderbolt"
      STR_ALLOY_SNIPER_RIFLE_RESEARCH: "Heavy Sniper Rifle"
      STR_ALLOY_SNIPER_RIFLE_UFOPEDIA: "Heavy sniper rifle. This weapon has great stopping power and extreme precision over long distances. Unfortunately, it is extremely cumbersome with a small clip containing 2 bullets."
      STR_ALLOY_SNIPER_RIFLE_CLIP: "Thunderbolt-AP clip"
      STR_ACID_SNIPER_RIFLE_CLIP: "Thunderbolt-AC clip"
      STR_ELERIUM_SNIPER_RIFLE_CLIP: "Thunderbolt-EL clip"

      STR_SHOTGUN: "Shotgun"
      STR_SHOTGUN_AMMO: "Shotgun AMMO"
      STR_SHOTGUN_CLIP: "Shotgun-AL AMMO"
      STR_SHOTGUN_UFOPEDIA: "Semi-automatic shotgun rifle fires with five pellets per shot. Ideal for close range, door-to-door fighting. The standard AMMO contains 6 shells."

      STR_HEAVY_CANNON_UFOPEDIA: "The heavy cannon is a devastating, but cumbersome weapon."
      STR_AUTO_CANNON_UFOPEDIA: "The auto-cannon combines the versatility and power of a heavy cannon with a ROF of 4."

      STR_GRENADE_LAUNCHER: "Grenade Launcher"
      STR_GL_HE_AMMO: "40mm HE Grenade"
      STR_GL_I_AMMO: "40mm Incendiary Grenade"
      STR_GL_S_AMMO: "40mm Smoke Grenade"
      STR_GRENADE_LAUNCHER_UFOPEDIA: "Able to fire explosive, incendiary and smoke grenades over long distances."

      STR_ROCKET_LAUNCHER_UFOPEDIA: "The rocket launcher utilizes a laser guided system capable of firing varied sized rockets."
      STR_FUSION_ROCKET: "ANTI-tank blaster ROCKET"
      STR_SMALL_ROCKET: "Blaster Rocket"
      STR_SMALL_ROCKET_UFOPEDIA: "Blaster rocket for Rocket Launcher. This rocket is manufactured from alien ammunition."

      STR_SINGLE_ROCKET_LAUNCHER: "Armor-piercing Rocket"
      STR_SINGLE_ROCKET_LAUNCHER_UFOPEDIA: "Single rocket launcher. Fires a single armor-piercing rocket that can penetrate the wall of the UFO. Not intended for reuse."

      STR_INCENDIARY_GRENADE: "Incendiary Grenade"
      STR_INCENDIARY_GRENADE_UFOPEDIA: "Incendiary Grenades are thrown incendiary devices that burn at extremely high temperatures through a violent chemical reaction. Keep well clear of the ignition point."

      STR_STUN_GRENADE: "Stun Grenade"
      STR_STUN_GRENADE_UFOPEDIA: "An alien stun bomb attached to a grenade casing. Although some effectiveness is lost during the conversion process, this fusion of human and alien technology trades power for convenience."


First-Aid kit:

Code: [Select]
# Soldier's toys

  - type: en-US
    strings:
      STR_MEDI_CHEST: "First Aid Kit"
      STR_MEDI_CHEST_UFOPEDIA: "A first aid kit is a collection of supplies and equipment for use in giving first aid on the battlefield."


Electromagnetic weapons:
Code: [Select]
# Electromagnetic weapons

  - type: en-US
    strings:
      STR_ELECTROMAGNETIC_WEAPONS: "Electromagnetic Weapon"
      STR_RAILGUN: "Railgun"
      STR_RAILGUN_SLUGS: "Railgun Slug"
      STR_RAILGUN_UFOPEDIA: "A mobile electromagnetic accelerator, well almost. It is capable of firing at enormous distances with little or no loss of accuracy. A high velocity slug capable of stopping even the bravest of the Mutons. However, the Railgun is quite cumbersome, only capable of firing a single-shot. Creating an automatic cannon design utilizing a multi-round belt proved difficult."


Alien Weapons:
Code: [Select]
- type: en-US
    strings:
      STR_ALIEN_WEAPON: "Aliens weapons and technologies"
      STR_ALIEN_WEAPON_UFOPEDIA: "Aliens use different kinds of weapons, but the mainstream utilize energy of Elerium-115. The Aliens utilize principles radically different from our technologies and maintain full control of their weapon using psionic skills. This knowledge of nature we have yet to explore. However, some kinds of alien weapons are quite easy to handle and do not require psionic skills. For example, our soldiers are quite capable of utilizing alien grenades.{NEWLINE}{NEWLINE}We need to catch and interrogate more sentient aliens. Perhaps in this way we will find a solution to use or adapt alien technology."
      STR_ALIEN_WEAPON_USING: "Using aliens weapons"
      STR_ALIEN_WEAPON_USING_UFOPEDIA: "Our soldiers can utilize some alien weapons without much difficulty. For example, some ammunition converted from plasma pistols and rifles can now be used in combat. Other types of weapons can not be adapted to human nature and warfare techniques.{NEWLINE}{NEWLINE}However, we may still find a way to use the alien weapons. It may be prudent to store some of the alien weapons for a later time."

      STR_CONVERTED_PLASMA_PISTOL: "Converted Pistol"
      STR_CONVERTED_PLASMA_PISTOL_UFOPEDIA: "Converted Plasma Pistol from alien pistols. It is not the size that matter but how you use it."
      STR_CONVERTED_PLASMA_PISTOL_CLIP: "Converted Pistol Clip"

      STR_CONVERTED_PLASMA_RIFLE: "Converted Rifle"
      STR_CONVERTED_PLASMA_RIFLE_UFOPEDIA: "Converted Plasma Rifle from alien rifles. Just like the plasma pistol only bigger...also known as the Ron Jeremy."
      STR_CONVERTED_PLASMA_RIFLE_CLIP: "Converted Rifle Clip"

      STR_CONVERTED_PLASMA_CANNON: "Converted Cannon"
      STR_CONVERTED_PLASMA_CANNON_UFOPEDIA: "Converted Plasma Cannon from alien heavy plasma rifles. Our engineers have no idea what it is..."
      STR_CONVERTED_PLASMA_CANNON_CLIP: "Converted Cannon Clip"

      STR_CONVERTED_GRENADE_LAUNCHER: "Converted Launcher"
      STR_CONVERTED_GRENADE_LAUNCHER_UFOPEDIA: "Converted Grenade Launcher from alien small launchers. It can be a BFG... or not..."
      STR_CGL_PLASMA_AMMO: "Plasma bombs"
      STR_CGL_STUN_BOMBS: "Stun bombs"
      STR_CGL_ELERIUM_BOMBS: "Elerium bombs"

      STR_PLASMA_SWORD: "Plasma Blade"
      STR_PLASMA_SWORD_UFOPEDIA: "This lethal implement of sword combines a large blade, a micron thick at the edge, a plasma emitter, and an electromagnet. When activated, hot plasma floods the EM field surrounding the blade, superheating it to the point where its touch would make titanium run like water."

      STR_ALIEN_GRENADE_UFOPEDIA: "This device works in the same way as a terrestrial grenade - except that it is more powerful and does not requires psi-skills."
      STR_SMALL_LAUNCHER_UFOPEDIA: "A small launcher which fires stun bombs. Unfortunately, cannot be used by our soildiers."
      STR_BLASTER_LAUNCHER_UFOPEDIA: "This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. This weapon is controlled by mind and only aliens can use it."

      STR_UFO_POWER_SOURCE_UFOPEDIA: "The power source of alien craft is an anti-matter reactor which uses Elerium (element 115), to generate powerful gravity waves as well as other forms of energy.  The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power."
      STR_UFO_NAVIGATION_UFOPEDIA: "Alien craft use sophisticated computers to navigate on earth and through space. The system is based on optical processors arranged in network fashion. The control interface is relatively simple - the navigator controls the direction of gravity waves generated by the power source to move the craft in any direction. This system can easily be utilized by humans."


Alien Containment:
Code: [Select]
- type: en-US
    strings:
      STR_ALIEN_BIOLOGY: "Alien Biology"
      STR_ALIEN_BIOLOGY_UFOPEDIA: "The Alien DNA is totally different from mankind, but some of the pieces have been added artificially and have a terrestrial origin. This was done for adaptation with the Earth's environment. However, a prolonged stay on the Earth is not possible. Their immune system is not adapted to fight against our diseases, they are very picky about food and, their nervous system is poor at dealing with constant external and sensory stimuli. We have to build a special containment facility for keeping aliens alive for examination and interrogation."

Offline CarbonMonoxide

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Re: [FULL MOD] Awesome Guns
« Reply #91 on: February 27, 2017, 03:37:36 pm »
Many thanks for your mod. Of all OXC mods i have tried recently, your mod i enjoyed  most. And special thanks for the "reinvention" of the LAW (a disposable rocket launcher with HEAT warhead).

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns
« Reply #92 on: March 04, 2017, 05:38:24 pm »
Thank you Zyzyfer and The Reaver of Darkness for checking my English articles. I have implemented all proposed changes and the next release will contain these changes:

https://github.com/CanadianBeaver/AwesomeGuns/compare/1.5...master

If somebody will find any mistakes, please, feel free to tell me about.
« Last Edit: March 04, 2017, 05:41:20 pm by CanadianBeaver »

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #93 on: March 20, 2017, 06:31:52 pm »
I would like to inform, that the Final Release has been implemented.

The Awesome Guns modification has fulfilled all purposes and there are no new targets at the moment. I will keep observing the situation with OpenXcom and will make necessary changes if it needs.

Awesome Guns website
Download the Final Release

Offline wsmithjr

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #94 on: March 21, 2017, 09:14:32 pm »
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Thanks.

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #95 on: March 22, 2017, 03:58:51 am »
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Awesome Guns modification works on the OpenXcom Stable and Nightly (with patch). I recommend to play Awesome Guns modification on the Stable version because:
- Stable version has better animation for melee attack (stable uses 10 frames, nightly uses just 4)
- Awesome Guns modification has been tested very well on the stable version
- Stable version has better performance (soldier moving)

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Awesome Guns modification is a FULL modification. There are a few mods for improving alien behaviour and they work fine with my creation. I recommend to use these mods:
- Lukes Expanded Terror Mission
- Solar's New UFOs (be careful, only version 1.1 is for stable game's release)

Offline wsmithjr

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #96 on: March 23, 2017, 03:45:54 am »
Awesome Guns modification works on the OpenXcom Stable and Nightly (with patch). I
Clicking on the patch link does not work. I get an Error 523 Origin unreachable.

Offline Meridian

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #97 on: March 23, 2017, 12:38:45 pm »
Clicking on the patch link does not work. I get an Error 523 Origin unreachable.

Link is for the mod portal.
Mod portal is down... as usual... I recommend attaching the file either here on the forum, or using anything else than the mod portal... you'll make everyone's life much easier avoiding the portal completely.

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #98 on: March 28, 2017, 02:59:36 am »
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Thanks.

Here you are

Offline Mr. Quiet

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #99 on: April 25, 2017, 09:58:39 am »
FYI, Terrain pack worked smoothly during my playthrough with your mod. I would recommend it as well. One of the best mods I've ran last year, so thanks mate!

Offline PAK001

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #100 on: August 29, 2017, 06:22:34 pm »
Does this mod work with newer nightlies? I can't get it  to work with 2017-08-01 nightly. I've copied the nightly ruleset file into the AwesomeGuns-1.6 folder, the mode shows up on the list in the game, but when I turn it on - nothing happens. Game restarts properly, no errors but when I start to play it is vanilla version.

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #101 on: August 29, 2017, 06:35:47 pm »
Does this mod work with newer nightlies? I can't get it  to work with 2017-08-01 nightly. I've copied the nightly ruleset file into the AwesomeGuns-1.6 folder, the mode shows up on the list in the game, but when I turn it on - nothing happens. Game restarts properly, no errors but when I start to play it is vanilla version.

Try to rename folder from [AwesomeGuns-1.6] to [AwesomeGuns] and tell the result. In addition, you can try this patch.

Offline SteamXCOM

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #102 on: August 30, 2017, 06:48:16 am »
A small thing
Sanfrancisco
should be SanFrancisco, no?

Offline PAK001

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #103 on: August 30, 2017, 12:02:34 pm »
Try to rename folder from [AwesomeGuns-1.6] to [AwesomeGuns] and tell the result. In addition, you can try this patch.
Rnaming the folder worked. Thanks for assistance and thanks for this great mod. Looks gorgeous and plays superbly.

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #104 on: August 30, 2017, 02:52:30 pm »
A small thing
Sanfrancisco
should be SanFrancisco, no?

It can be on Nightly version of OpenXcom without path. Please install the patch.