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Author Topic: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)  (Read 136478 times)

Offline yergnoor

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Yes, with the compatibility patch the latest version of the mod on OXCE 7.9 runs fine. Although the log gives quite a lot of warnings [WARN].
That time I checked the work of the mod without the patch, because I understood what was written as a request to check whether the mod itself in the new version was adapted to work with OXCE.
If I had to check with the patch, I must have misunderstood because of the Google translation. In this case, I apologize.

Offline Meridian

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Yeah, he fixed the issue, but never published it.

His website, the mod portal and github releases still point to "2.0 alpha", instead of "2.0".
And the first post on this forum points to "1.6" as final release.

Offline yergnoor

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It would be great if somebody can check the currently AwesomeGuns mod on latest OpenXcom: https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.0
I got the mod from this link, does it point to the alpha version?
If so, is there a correct link to the mod with the fixes?

Offline Meridian

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That link points to 2.0-alpha from May 24th 2020.

There is no link to the mod with fixes yet...

Offline CanadianBeaver

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That link points to 2.0-alpha from May 24th 2020.

There is no link to the mod with fixes yet...

If you know how to fix it, please feel free to create a pull request on github.

Offline Meridian

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Sorry, I have never made a release on github before, can't help.

Offline CanadianBeaver

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I got the mod from this link, does it point to the alpha version?
If so, is there a correct link to the mod with the fixes?

Can you try this link:
https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.1

Offline yergnoor

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Can you try this link:
https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.1
I confirm that this version of the mod runs fine on OXCE 7.9 at the standard mod error checking level (oxceModValidationLevel: 2), even without using Meridian's compatibility patch.
Although there are a number of warnings in the log, they are apparently not dangerous enough to prevent starting.
Spoiler:
[02-05-2023_07-02-11]   [ERROR]   Crossing the prime meridian in mission zones requires a different syntax, region: STR_SOUTH_ATLANTIC, zone: 1, area: 6, lonMin: 359.82, lonMax: 0.95

[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/floorob_B_CORPSE.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/BIGOBS03.gif (from SDL) has incorrect transparent color index 4 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/SuperRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/bigob_B_CORPSE.png (from lodepng) has incorrect transparent color index 13 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AlienGrenadeRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/StunGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/PlasmaGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/RifleGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AcidGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).


[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 2
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 3
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 4
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 5
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 6
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 7
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 8
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 9
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 10
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 11
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 12
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 13
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_PACIFIC, zone: 3, area: 2


[02-05-2023_07-02-52]   [WARN]   Image Resources/AwesomeGuns/Weapons/LASER/Bigob4.gif (from SDL) has incorrect transparent color index 255 (instead of 0).

Offline kolyano

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Hello, thank you very much for the mod, I'm very pleased with it. Can you add night vision devices?

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #159 on: August 20, 2023, 03:01:47 am »
Hello, thank you very much for the mod, I'm very pleased with it. Can you add night vision devices?

Night vision? Have no really understand how it can be used. Night vision for each combatant as equipment or night vision for whole screen? Did you see these devices in other mods?

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #160 on: August 20, 2023, 03:07:10 am »
I confirm that this version of the mod runs fine on OXCE 7.9 at the standard mod error checking level (oxceModValidationLevel: 2), even without using Meridian's compatibility patch.
Although there are a number of warnings in the log, they are apparently not dangerous enough to prevent starting.
Spoiler:
[02-05-2023_07-02-11]   [ERROR]   Crossing the prime meridian in mission zones requires a different syntax, region: STR_SOUTH_ATLANTIC, zone: 1, area: 6, lonMin: 359.82, lonMax: 0.95

[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/floorob_B_CORPSE.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/BIGOBS03.gif (from SDL) has incorrect transparent color index 4 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/SuperRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/bigob_B_CORPSE.png (from lodepng) has incorrect transparent color index 13 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AlienGrenadeRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/StunGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/PlasmaGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/RifleGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AcidGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).


[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 2
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 3
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 4
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 5
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 6
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 7
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 8
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 9
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 10
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 11
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 12
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 13
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_PACIFIC, zone: 3, area: 2


[02-05-2023_07-02-52]   [WARN]   Image Resources/AwesomeGuns/Weapons/LASER/Bigob4.gif (from SDL) has incorrect transparent color index 255 (instead of 0).

Image Resources/Bayraktar? Are you sure that it is AwesomeGuns mod? never added something like `Bayraktar` :-)

Offline yergnoor

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #161 on: August 20, 2023, 06:00:34 am »
Image Resources/Bayraktar? Are you sure that it is AwesomeGuns mod? never added something like `Bayraktar` :-)
I'm sorry, apparently the data from some other mod got into the log. Now I carefully double-checked everything again and the list of errors turned out to be much smaller. Most likely, I forgot to delete the log file last time, I thought that after turning on another mod and turning off the old log, it would clear itself, but apparently this does not work that way. In general, he got confused and misled you. I'm sorry.
Spoiler:
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 2
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 3
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 4
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 5
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 6
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 7
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 8
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 9
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 10
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 11
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 12
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 13
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_PACIFIC, zone: 3, area: 2
[20-08-2023_07-40-23]   [WARN]   Image Resources/AwesomeGuns/Weapons/LASER/Bigob4.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
« Last Edit: August 20, 2023, 06:05:56 am by yergnoor »

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #162 on: August 20, 2023, 07:42:24 am »
Thank you, yergnoor, I will take a look.

Offline Majamas

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #163 on: January 03, 2024, 03:23:29 pm »
A i read descriptions  it looks like best mod for me. 
I try to play with this mod Avesome guns + Nationalities expanded mod + Skyhawk Super Music mod +mods recommended by you: Lukes Expanded Terror Mission + Solar's New UFOs.
To complete happiness, I would also add something that would increase the capacity of warehouses in the base and a larger pool of maps in the field.
Unfortunately, mods such as terrainpack will definitely be incompatible here.
I think I will start playing with what I put together and it will last me for a few years. Thank you.  :)

Offline CanadianBeaver

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #164 on: January 03, 2024, 08:39:37 pm »
A i read descriptions  it looks like best mod for me. 
I try to play with this mod Avesome guns + Nationalities expanded mod + Skyhawk Super Music mod +mods recommended by you: Lukes Expanded Terror Mission + Solar's New UFOs.
To complete happiness, I would also add something that would increase the capacity of warehouses in the base and a larger pool of maps in the field.
Unfortunately, mods such as terrainpack will definitely be incompatible here.
I think I will start playing with what I put together and it will last me for a few years. Thank you.  :)

You are welcome, thank you.