aliens

Author Topic: [Documentation] Active camouflage and predator vision ;-)  (Read 48080 times)

Offline Meridian

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Re: Active camouflage and predator vision ;-)
« Reply #60 on: August 19, 2016, 12:36:04 pm »
Fired up  practice battles for some tests. And 5 is actually decent on one aspect, it keeps things sane in regards to z levels.

Btw. Z levels are ignored for all such calculations.

Offline Surrealistik

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Re: Active camouflage and predator vision ;-)
« Reply #61 on: August 20, 2016, 06:22:30 am »
Would be cool if stealth were shut down or reduced for ignited units (friendlies and enemies).

Offline Solarius Scorch

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Re: Active camouflage and predator vision ;-)
« Reply #62 on: August 20, 2016, 10:20:43 am »
Would be cool if stealth were shut down or reduced for ignited units (friendlies and enemies).

Good point.

"Everybody can see you if you are on fire."

Offline Meridian

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Re: Active camouflage and predator vision ;-)
« Reply #63 on: August 20, 2016, 10:22:38 am »
Good point.
"Everybody can see you if you are on fire."

Or maybe they just see the fire, not you? :)

Offline Solarius Scorch

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Re: Active camouflage and predator vision ;-)
« Reply #64 on: August 20, 2016, 10:29:03 am »
Or maybe they just see the fire, not you? :)

Yeah, but enough to open fire at you, I guess.

Offline Surrealistik

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Re: Active camouflage and predator vision ;-)
« Reply #65 on: August 20, 2016, 10:30:50 am »
Or maybe they just see the fire, not you? :)

"See that giant moving flame hewing roughly to the contours of a man?"

"Yeah."

"Shoot it dead."

Offline Meridian

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Re: Active camouflage and predator vision ;-)
« Reply #66 on: August 20, 2016, 10:39:26 am »
"Sir, there's a fire blob moving erratically in the distance, should I check it out?"

"No, just let 'em burn."

"You're evil!"

PS: target on fire is always checked against day visibility rules (even during the night). I'll see what I can do about camo.

Offline Surrealistik

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Re: Active camouflage and predator vision ;-)
« Reply #67 on: August 20, 2016, 10:40:39 am »
"Sir, there's a fire blob moving erratically in the distance, should I check it out?"

"No, just let 'em burn."

"You're evil!"

Generally the case yes, but Star Gods need to eat lead/plasma/other projectile constituent ASAP.

Offline Dioxine

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Re: Active camouflage and predator vision ;-)
« Reply #68 on: August 20, 2016, 10:49:59 am »
Fire should block thermal vision... but maybe it's just too much work.

Also, being on fire should override (disable) active camo. If it's an AI's invisible unit, the player can see the fire anyway.

Offline Meridian

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Re: Active camouflage and predator vision ;-)
« Reply #69 on: August 20, 2016, 11:05:07 am »
Fire should block thermal vision... but maybe it's just too much work.

Can be done (easily), but 1 hour after I do it, somebody will mod a "Smoke&Fire Grenade" and we're back at the beginning.

Offline Dioxine

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Re: Active camouflage and predator vision ;-)
« Reply #70 on: August 20, 2016, 11:12:24 am »
Aren't smoke and fire mutually exclusive? But still, yeah, I guess your logic is unassailable.

Offline Meridian

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Re: Active camouflage and predator vision ;-)
« Reply #71 on: August 20, 2016, 11:18:55 am »
Aren't smoke and fire mutually exclusive? But still, yeah, I guess your logic is unassailable.

In many (maybe all?) cases terrain fire creates smoke as well. Not sure.
In many cases, if there is fire, smoke is ignored, but not everywhere.

Offline Surrealistik

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Re: Active camouflage and predator vision ;-)
« Reply #72 on: August 20, 2016, 11:20:51 am »
Smoke grenades appear to snuff out fire (smoke is so dense it suffocates the fire?).

Fire does normally generate smoke in the same tile though.

Offline Meridian

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Re: Active camouflage and predator vision ;-)
« Reply #73 on: August 20, 2016, 11:25:43 am »
Smoke grenades appear to snuff out fire (smoke is so dense it suffocates the fire?).
Fire does normally generate smoke in the same tile though.

True in general, but don't let the looks fool you (both of your statements don't always apply).
There is a big discrepancy between what is "actually on a tile", "rendered on the map" and "considered during calculations".
Reason: vanilla.

Offline clownagent

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Re: Active camouflage and predator vision ;-)
« Reply #74 on: August 20, 2016, 02:39:17 pm »
"Sir, there's a fire blob moving erratically in the distance, should I check it out?"

"No, just let 'em burn."

"You're evil!"

PS: target on fire is always checked against day visibility rules (even during the night). I'll see what I can do about camo.

An enemy on fire should also lighten the environment, which it is not doing at the moment (see screenshot).