Probably the first assaults will be tough for the Resistance. I wonder if Hobbes will put the rifles we saw in the "Future War" part of the first two Terminator films of just simple M4 Carbines and MP5s of T:Salvation.
Future War.
Tech-Com starts as the Resistance sector leaders realize that Skynet will win once it gains control of enough resources and territory to support its war effort, despite their success fighting a guerrilla war, because the technological curve favors the AI. The high command then decides to create a Tech Command from the existing 'tech-comm' units on each sector and invert the tech curve.
Here's the current ideas for Tech-Com bases:
* Besides piloting, I've ask Meridian to check if it would be possible to have soldiers act also as engineers and scientists, i.e., some soldiers are spawned with those abilities and you can assign them to labs/workshops or bring them on missions if there's a need (and they can fight and die also during base defense).
* Bases facilities are initially built on the surface, on existing civilian buildings adapted by Tech-Com, and they'll take less time to build. Or some you can build underground versions to better protect them and your soldiers but they'll cost and take more time to build.
* Living Quarters, Stores, Lab and Workshop are now 20x20 facilities instead of 10x10. But Labs and Workshops now have a maximum space for 5 scientists/engineers (research/manufacture time will also decrease on the same proportion)
* Base Defense should work slightly differently: the starting missile defenses will be effective against most HKs trying to attack a base, but the HKs involved will vary and carry different numbers of Terminators. Some attacks will be minor raids (but which still can kill people), while on others you can and will lose the base.
* On Base Defense the terminators are deployed from the air, so they can start anywhere, specially on top of buildings. Most of your soldiers will start on specific locations, and there will be also civilians either carrying weapons or spawning in the same locations where your base items appear (so they can actually pick a gun and fight).
* General Stores, Living Quarters, Labs and Workshops are now 20x20 maps instead of 10x10