Author Topic: Mod "necromancers" - idea for modification  (Read 2258 times)

Offline Komandos

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Mod "necromancers" - idea for modification
« on: February 13, 2022, 12:51:59 pm »
Mod "necromancers" - hiring new warriors takes place on the battlefield, due to enemies killed in a certain way.

Offline The Martian

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Re: Mod "necromancers" - idea for modification
« Reply #1 on: February 13, 2022, 05:18:17 pm »
I think you may be able to achieve that in OpenXcom Extended by creating a manufacturing project that produces the type of soldier you want as its end product, see the spawnedPersonType: spawnedPersonName: spawnedSoldier: variables in the Ruleset Reference.
« Last Edit: February 13, 2022, 05:23:37 pm by The Martian »

Offline Komandos

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Re: Mod "necromancers" - idea for modification
« Reply #2 on: February 13, 2022, 07:32:11 pm »
Use corpses and prisoners to produce new soldiers?

Also, necromancers can use corpses in battle instead of first-aid kits.
« Last Edit: February 13, 2022, 07:37:17 pm by Komandos »