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Author Topic: [DONE] Salary and maintenance for items  (Read 25670 times)

Offline Meridian

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[DONE] Salary and maintenance for items
« on: July 26, 2016, 11:37:00 pm »
Hi,

I'll be adding "monthlySalary" and "monthlyMaintenance" to items soon.

For example slaves or alliance advisors could have monthly salary, and tanks could have monthly maintenance.

And I'll create a small mod as a bonus, see attached.

Meridian
« Last Edit: July 29, 2016, 09:28:16 pm by Meridian »

Offline ivandogovich

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Re: Salary and maintenance for items
« Reply #1 on: July 26, 2016, 11:47:54 pm »
Woot! I love it!

Offline Solarius Scorch

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Re: Salary and maintenance for items
« Reply #2 on: July 27, 2016, 12:23:04 am »
Great news indeed!

Any chance for producing soldiers?

Offline Surrealistik

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Re: Salary and maintenance for items
« Reply #3 on: July 27, 2016, 12:36:48 pm »
Wait, wait.

I now have to pay my vast, sprawling legions of slaves? Or can you give them money as an optional 'upgrade'?

Offline Meridian

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Re: Salary and maintenance for items
« Reply #4 on: July 27, 2016, 12:41:22 pm »
Wait, wait.

I now have to pay my vast, sprawling legions of slaves? Or can you give them money as an optional 'upgrade'?

1. it's not even out yet
2. it's a mod... i.e. optional by definition
3. what Dioxine and others do with it afterwards is anybody's guess

Offline Solarius Scorch

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Re: Salary and maintenance for items
« Reply #5 on: July 27, 2016, 02:38:14 pm »
I'd like to point out that the salary can probably be negative, so slaves could earn you money.

Offline Dioxine

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Re: Salary and maintenance for items
« Reply #6 on: July 27, 2016, 03:18:49 pm »
Loving it. And slaves sure need to be given salaries (even if low ones) - you need to feed, shelter and clothe them anyway :) Even more so, HWPs need maintenance. ESPECIALLY the Merc Commandos :)
« Last Edit: July 27, 2016, 03:44:30 pm by Dioxine »

Offline Surrealistik

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Re: Salary and maintenance for items
« Reply #7 on: July 27, 2016, 07:48:44 pm »
I'd like to point out that the salary can probably be negative, so slaves could earn you money.

I'm okay with this, and that seems logical.

Personally I don't use auxiliaries so that you have to pay for their upkeep doesn't bother me; not sure why you'd do this unless you're seriously shorthanded except for maybe the heaviest armoured HWPs with large transports; better to train up gals; it seems to make an undervalued asset even worse.

Also those Mutant Advisors need a buff; they're a complete joke for the score risk they represent whenever you take them on a mission (at least early when you can't farm supply ships etc), and later on a gal is virtually always better.

« Last Edit: July 27, 2016, 08:09:03 pm by Surrealistik »

Offline Solarius Scorch

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Re: Salary and maintenance for items
« Reply #8 on: July 27, 2016, 08:20:25 pm »
I'm okay with this, and that seems logical.

Personally I don't use auxiliaries so that you have to pay for their upkeep doesn't bother me; not sure why you'd do this unless you're seriously shorthanded except for maybe the heaviest armoured HWPs with large transports; better to train up gals; it seems to make an undervalued asset even worse.

Yes, but... That mortar tank! Daaaaaaamn. :D

Offline Dioxine

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Re: Salary and maintenance for items
« Reply #9 on: July 27, 2016, 08:42:48 pm »
I think the tanks are actually quite OP (heavy armor + very powerful weapons, no hospital time), the only saving grace being how hard is to get them.

Offline Surrealistik

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Re: Salary and maintenance for items
« Reply #10 on: July 27, 2016, 08:43:47 pm »
I think the tanks are actually quite OP (heavy armor + very powerful weapons, no hospital time), the only saving grace being how hard is to get them.

Yes, the tanks are the only ones I'd really ever consider using for those reasons.

Offline Dioxine

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Re: Salary and maintenance for items
« Reply #11 on: July 27, 2016, 08:54:27 pm »
That's already like, 7 or 8 types of vehicles, incl. hovertanks :) Mercs aren't as good, but they're Mercs and it's actually quite easy to get them. The rest probably can stay free, or have a token maintenance only (so you won't notice until you try to have 50 of them).

Offline Surrealistik

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Re: Salary and maintenance for items
« Reply #12 on: July 27, 2016, 09:00:28 pm »
If Mercs could use weaponry other than their Boom Gun (or whatever it is), and don't have monthly upkeep (or at worst have a cheap monthly) I _might_ consider them worth a damn.

Offline Dioxine

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Re: Salary and maintenance for items
« Reply #13 on: July 27, 2016, 09:14:33 pm »
This is not important. The important fact is they can easily solo every single one of early missions, and you can get them soon enough to do just that. Another factor is, it's quite silly mercs don't get paid. Also they were never meant to be overtly attractive.

Offline Surrealistik

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Re: Salary and maintenance for items
« Reply #14 on: July 27, 2016, 09:18:21 pm »
Why would I use Mercs on early missions when they can be robocopped for the most part in Scale or Plate while simultaneously training up my gals?

Mercs are pretty mediocre at the moment (I've only really found a use for them as base sentries), and slapping a maintenance on them, particularly an expensive one, without buffs makes them pretty much unusable.