Author Topic: Multiple HE projectiles  (Read 1339 times)

Offline Cooper

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Multiple HE projectiles
« on: July 23, 2016, 08:44:37 pm »
I've created a cool weapon, using multiple "shotgunPelles" and HE damage. It's working most of the time, but sometimes it causes a crash. Not sure why. Has anyone tried the same thing, and figured out a way to make it work 100% of the time?

Offline Yankes

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Re: Multiple HE projectiles
« Reply #1 on: July 24, 2016, 12:02:15 am »
IIRC shotgun work popery only with direct damage types.

Offline Cooper

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Re: Multiple HE projectiles
« Reply #2 on: July 24, 2016, 06:14:51 am »
IIRC shotgun work popery only with direct damage types.
Thats sad, it was such a cool weapon when it worked!

Offline The Reaver of Darkness

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Re: Multiple HE projectiles
« Reply #3 on: July 26, 2016, 06:06:49 am »
I have a hypothesis that it may have something to do with projectiles leaving the map. Try giving it an arced shot so that all of the projectiles are more likely to hit the ground inside the map.
edit: Arcing shot does not work with multiple projectiles.
« Last Edit: December 26, 2018, 07:54:45 am by The Reaver of Darkness »

Offline Cooper

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Re: Multiple HE projectiles
« Reply #4 on: July 26, 2016, 06:39:33 am »
I have a hypothesis that it may have something to do with projectiles leaving the map. Try giving it an arced shot so that all of the projectiles are more likely to hit the ground inside the map.
I have also experienced this inside a craft. Giving it an arced shot worked for quite some time so it somehow helped, but then.. crash again :(

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: Multiple HE projectiles
« Reply #5 on: December 26, 2018, 06:09:47 am »
@Cooper
Oh, Cooper, looks like this thread kinda "RIP" at some point soon. :[
also 5 posts indeed as currently in 1 page just to be read by myself by tonight actually.

Make sure you come back at some point later-ish.
(Cooper was last active on November 25, 2018, 05:11:22 pm, what a sad bet for the forums. )
I've created a cool weapon, using multiple "shotgunPelles" and HE damage. It's working most of the time, but sometimes it causes a crash. Not sure why. Has anyone tried the same thing, and figured out a way to make it work 100% of the time?
Yeah, i don't remember my younger self (Well, 17, 18 or 19 i think? ???) trying to make a weapon ruleset for a HE shotgun type weapon, and now i think i've kinda lost my memory finding on that.
Probably explosive shotgun shells, or scattering balls high explosive or something else my memory has lost; depending on what it is. Stupid RL stupidity crap in me. :-\

RIP Multiple HE projectiles thread by Cooper (still inactive)

edit:
sorry for thread necroing since i've read the posts on there. forgive me please

Offline The Reaver of Darkness

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Re: Multiple HE projectiles
« Reply #6 on: December 26, 2018, 07:57:28 am »
I think the bug has been resolved as I have not experienced game crashes with the feature, nor have I heard anyone else experiencing it.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: Multiple HE projectiles
« Reply #7 on: December 26, 2018, 09:38:26 am »
@Reaver/The Reaver of Darkness
I think the bug has been resolved as I have not experienced game crashes with the feature, nor have I heard anyone else experiencing it.
Yeah, i dunno Reaver.
I don't think there might've been a bug for the whole "Multi-HE Projectiles" thing where it fires the pellets to make 5-7 or any number of shotgun shots/pellets.
No way nobody could make shotgun pellets have a blast radius or do multiple blast radiuses to make like a little HE barrage weapon.
Like a 40k Cyclone Missile Launcher for the Terminator marines or a Rocket Barrage Launcher type thing; we do not know for sure. *shrug*

Although Cooper's not available online on the forums actually, that's a sad thought on others who loved his mods as far as they care. :(

I wish he was back on the forums or IRL i assume thinking of. :-\