Author Topic: Multiple HE projectiles  (Read 4500 times)

Offline Cooper

  • Colonel
  • ****
  • Posts: 149
  • Chryssalids are awesome
    • View Profile
Multiple HE projectiles
« on: July 23, 2016, 08:44:37 pm »
I've created a cool weapon, using multiple "shotgunPelles" and HE damage. It's working most of the time, but sometimes it causes a crash. Not sure why. Has anyone tried the same thing, and figured out a way to make it work 100% of the time?

Offline Yankes

  • Commander
  • *****
  • Posts: 3194
    • View Profile
Re: Multiple HE projectiles
« Reply #1 on: July 24, 2016, 12:02:15 am »
IIRC shotgun work popery only with direct damage types.

Offline Cooper

  • Colonel
  • ****
  • Posts: 149
  • Chryssalids are awesome
    • View Profile
Re: Multiple HE projectiles
« Reply #2 on: July 24, 2016, 06:14:51 am »
IIRC shotgun work popery only with direct damage types.
Thats sad, it was such a cool weapon when it worked!

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1510
    • View Profile
Re: Multiple HE projectiles
« Reply #3 on: July 26, 2016, 06:06:49 am »
I have a hypothesis that it may have something to do with projectiles leaving the map. Try giving it an arced shot so that all of the projectiles are more likely to hit the ground inside the map.
edit: Arcing shot does not work with multiple projectiles.
« Last Edit: December 26, 2018, 07:54:45 am by The Reaver of Darkness »

Offline Cooper

  • Colonel
  • ****
  • Posts: 149
  • Chryssalids are awesome
    • View Profile
Re: Multiple HE projectiles
« Reply #4 on: July 26, 2016, 06:39:33 am »
I have a hypothesis that it may have something to do with projectiles leaving the map. Try giving it an arced shot so that all of the projectiles are more likely to hit the ground inside the map.
I have also experienced this inside a craft. Giving it an arced shot worked for quite some time so it somehow helped, but then.. crash again :(

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1510
    • View Profile
Re: Multiple HE projectiles
« Reply #5 on: December 26, 2018, 07:57:28 am »
I think the bug has been resolved as I have not experienced game crashes with the feature, nor have I heard anyone else experiencing it.