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OpenXcom Forum
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XPiratez
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legionof1
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Seagull missiles
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Author
Topic: Seagull missiles (Read 9268 times)
Dioxine
Commander
Posts: 5455
punk not dead
Re: Seagull missiles
«
Reply #15 on:
July 15, 2016, 08:45:47 am »
The choice is simple, really: Read or Die.
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Surrealistik
Colonel
Posts: 486
Re: Seagull missiles
«
Reply #16 on:
July 25, 2016, 02:13:30 am »
Sold all of those things, and am going strong with the Pachyderm thus far with 6 bases in my Ironman Impossible (or superhuman whatever) playthrough.
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OpenXcom Forum
»
Modding
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Released Mods
»
XPiratez
(Moderator:
legionof1
) »
Seagull missiles