*UPDATE 2: Was fixed in a later version of the nightlies.
*UPDATE: "objectiveFailed" in the alienDeployments ruleset isn't applied when you lose the mission through a squad wipe, only if you abort mission.
I'd consider this to be wrong, but I'm not an expert on the original game so I'm checking if it is a "bug" or just the way the game is. It's certainly illogical.
Failed base defense missions yield negative points for craft lost if you abort the mission, but not if you lose the mission by everyone dying. I assume you should get the negative craft loss points no matter how you lose.
In TFTD artifact site missions you're supposed to get a score of 750 points if you win and negative 750 points if you fail, negative 2000 if you ignore (
source ... you can also look this up in the OXC alienDeployments ruleset). However, in losing the mission with a total squad wipe, I found out the negative 750 isn't applied. You only get the negative 750 if you land and then retreat.
See the attached screen shots. First is a total squad wipe; I actually come out with a positive score! Second screen shot is taking off with 3 survivors and recovering some equipment/corpses. I get a negative score. Obviously that just doesn't make much sense. Both should be negative, the total squad wipe being worse.
So is it a mistake that the -750 was left off or just an XCOM loophole that is supposed to exist?