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Author Topic: Coelacanth Gauss Unloading in TFTDGaussMod  (Read 2227 times)

Offline KiethSomataw99

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Coelacanth Gauss Unloading in TFTDGaussMod
« on: June 04, 2016, 07:19:23 am »
https://www.openxcom.com/mod/tftdgaussmod

After applying the TFTDGaussMod from DzhOKer, I found most Gauss weapons, particularly the Gauss Rifle more usable. However, the mod made the Coelacanth/Gauss overpowered by adding an auto-shot. Its auto is not a 3-round burst, but a hailstorm of 10 gauss shots, capable of blowing though plenty of obstacles and putting many holes in foes, for the TU cost between aimed and snap. I would like two things to be changed about it:
1. Replace Auto Shot with Unload. 10 rounds is by no means an automatic burst... it's more like unloading a lot out of a clip.
2. Unload would use more TUs than Aimed Shot.