aliens

Author Topic: throwing stuffs underwater  (Read 2398 times)

Offline FastForward

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throwing stuffs underwater
« on: May 25, 2016, 05:11:35 pm »
It's cheesy, it's unrealistic, it's against the law (of physics).

I tried to play early missions without grenades or proximity but it's a nightmare.
I can make grenades weight a lot more, so they are thrown in a more realistic way, but it's not a good solution for rookies with 20 strength.

So I make a suggestion for the devs: can we have an option so that throwing underwater use only 1/3 (or some other numbers) of the soldier strength? This should not apply to aliens, because, they are aliens.
Or maybe this behaviours is already possible with the ruleset?
« Last Edit: May 25, 2016, 08:27:19 pm by FastForward »

Offline Solarius Scorch

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Re: throwing stuffs underwater
« Reply #1 on: May 25, 2016, 07:34:47 pm »
For a long time I've entertained the idea of changing all grenades in TFTD into dart-like minitorpedoes. They would use throwing accuracy but behave like a missile. And in ground missions they would change into normal TFTD grenades.
All this can be done easily with OXCE+.

Offline FastForward

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Re: throwing stuffs underwater
« Reply #2 on: May 26, 2016, 12:45:23 am »
Thank you for the reply and the original idea Commander Solarius, but minitorpedos sound like a projectile without a weapons.
And you still can unrealistically throw away other equipment.

I like the idea of weapons who behave differently underwater and on ground, but currently I'm too busy playing. I will take a look at OXCE+ in the not so near future   :)

BTW: using OXCE+ can I have a remote detonator for magna-pack explosive?

Offline Solarius Scorch

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Re: throwing stuffs underwater
« Reply #3 on: May 26, 2016, 09:30:45 am »
Yeah, you're right that this would have to be designed and coded in whole to keep the game cohesive.
But since TFTD doesn't have such limits, and also because it's a huge change, I can't see it happening. Sadly!