Hello everyone! With this game's recent GOG release, I'm finally delving into it. I've somewhat stubbornly committed to difficulty 2, Ironman-style, and no looking up spoilers... though with a game this acclaimed, I haven't been able to avoid hearing some.
1. First attempt - straight outta the (DOS) box
This run came to a quick and ignoble end. UFO recoveries went OK, but terror missions were a brick wall; every time X-COM faced the aliens in urban warfare, X-COM was annihilated. Just as I thought I was getting the hang of things, the council unanimously decided to shut the project down.
I'm struck by how great a job the game does of capturing the eeriness of alien encounters, battling a mysterious enemy with superior technology and superhuman abilities.
2. Second attempt - with XcomUtil
I didn't use any of this utility's options that alter the game structure, but convenient features like statstrings in soldiers' names were appreciated. For the first time, I won a terror mission, which was a great feeling. I used heavy lasers to bring down the Cyberdiscs, having sworn-off explosives for Sectoid terror sites after a soldier with a rocket launcher was mind-controlled and promptly blew herself and five comrades up.
There were some crippling setbacks, though. A very large UFO swatted down my Interceptors and landed in the dead of night. My solders went after it, clearing out the surrounding area with only a few casualties and the gradual realization that the structures were the five legs of a huge craft suspended overhead. I figured out how to enter through the central appendage and ascended to a four-way intersection, positioning soldiers on overwatch facing every direction. And then some kind of ball zigzagged down one of the corridors and vaporized them all.
Then, while my new team was en route to a terror mission, the main base was attacked and destroyed without resistance. The Skyranger and its passengers were immediately lost as well... it seems unfortunate I couldn't have them land at the hangar that was just constructed at the second base. I couldn't get that base running in time to turn things around.
3. Third attempt - OpenXcom 1.0
Immediately, conveniences like mouse Geoscape rotation and scroll bars make the game more pleasant.
With some knowledge, now, of how techs work, I'm going for laser rifles first, then personal armor, then the Firestorm (which I researched last time but didn't get the chance to build). Loading up on scientists with the first Living Quarters instead of hiring enough soldiers to fill up the Skyranger. Finally captured a live alien! Grant me your secrets, purple floating man. And I handily won a terror mission in Bombay. These Reapers worried me at first, and one of them killed a couple of guys, but they actually seem easy to handle.