Author Topic: New Biolab terrain  (Read 2548 times)

Offline Hobbes

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New Biolab terrain
« on: May 18, 2016, 06:17:01 am »
Something I've been working in the past days to include for 0.9 of Area 51, this is the Biolab terrain

This terrain was originally a mod of XCom Base terrain that was a last minute addition to Area 51, so I decided to improve the design and move it a bit away from the original XBase, both aesthetically and regarding map layout.

Starting from the top, Level 4 has 2 intersecting corridors that contain isolation & treatment wards and a separate Medical Bay, plus lifts to the ground levels and access to the ventilation system



Level 3 consists mainly of the ventilation system, which connects to nearly all modules, and shafts



Level 2 contain mostly separate modules, along with the lifts to level 4



Level 1 is mainly passage corridors and some rooms making a circle with mostly rock at its center.



There are several mapblocks specifically designed as mission objectives:
* The Med Bay (20x20 building on the map edges) or the Containment Unit (10x10 building at the map center on level 1) can either contain an item to recover/extract or a unit to capture
* The 2 rooms located at the end of the level 4 corridors can also be used those objectives, as well as the plane parked in one of the hangars
* Each Biolab always contains at least 32 Power/Data cores, which can be set as objectives to destroy
* There are 3 possible exit areas for XCom: the 2 green areas on the corridors of level 4, the 2 green areas on level 1 and the parked plane
* XCom can start either on the previous exit areas, or generally spread around level 1
« Last Edit: May 19, 2016, 03:36:29 am by Hobbes »

Offline hellrazor

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Re: New Biolab terrain
« Reply #1 on: May 18, 2016, 08:20:07 pm »
AWESOME!!!
Can't wait to test and to absorb.

Offline yrizoud

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Re: New Biolab terrain
« Reply #2 on: May 18, 2016, 09:44:37 pm »
It's a very interesting concept to have horizontal and vertical lines of fire. You even varied the obstacles, some are convex, the concave ones provide short-range cover. Thumbs up!

Offline Hobbes

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Re: New Biolab terrain
« Reply #3 on: May 19, 2016, 03:46:20 am »
Updated the images with the latest version, made a few design and sprite changes. I could also add a few more tiles but that might come for later. Now it's time to implement the missions.

Online davide

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Re: New Biolab terrain
« Reply #4 on: May 19, 2016, 11:45:47 pm »
Thanks  :P

Offline harre

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Re: New Biolab terrain
« Reply #5 on: May 20, 2016, 12:04:43 am »
Looks awesome!