Just thought i would open a Topic to discuss a bunch of things in regards to the GAL weapons that you can invent versus stuff that you find yourself.
I.e. Is there a need/use for certain Gal weapons or are they all redudant, as it appears to me ?
Basicly, early inventable weapons like for example the Linux SMG arent useless per se, however, they arent really more useful than Assault SMGs or Blackmarsh SMGs, both of which you are very likely to have earlier than you could have the Linux SMG, not considering the opportunity cost of aquiring the Linux SMG tech+++ as opposed to more "useful" tech.
The same also goes for more advanced custom weapons down the road, like the ability to produce Boarding Guns, and the bigger variants / Custom Shooters. They are good, *but* outshined by anything you can aquire via loot, and that is by only taking conventional weapons into the comparision. Not even considering the really good stuff like Laser, Gauss, Plasma.
In general, i like the idea of using custom guns, but i believe they are simply not worth the effort to research / produce as opposed to using looted stuff.
I usually sell that single starting Boarding Gun as soon as i aquire Machine Guns, which is like AGES before i could in theory unlock Boarding gun production myself.
The only exception, to me, seems to be Blunderbluss, which is by itself a great weapon compared to the other 5 ! shotgun types (conventional)
If you take into account Chem Ammo, it becomes really, really good, even better than the Combat Shotgun, which i like a lot.
Also, Blunderbluss can lead to Kustom Blunderbluss, which is just a truly excellent shipping assault weapon, again because of the Chem Ammo by itself. A snapshot at Point blank kills a lot, but an autofire salvo does 4 shots and can melt anything...Not sure Blunderbluss would be as good if it couldnt use Chem Ammo, so that by itself speaks Volumes about the power Chem (same is true for the Magnum...chem ammo is like a tad OP to me).
I havent really used stuff like the Deathblossom SMG, but i believe they are probably also inferior all things considered ?
Long Story short, i think custom weapons could maybe need 2 things to make them competive compared to COMMON loot
- Greatly cut down on the tech prerequisities
- A bunch of common loot weaponry greatly benefites from the fact that you can manufacute PS Ammo and/or loot them with Chem Ammo, while most ? custom Guns do not offer this Kind of upgrade. Perhaps expanding Chem ammo or EP ammo to custom guns would make them a more viable choice to follow up.
Right now, i would not bother producing these guns, because "better" guns are readily available, more effective, do not "waste" Research effort and do not require materials apart from producing PS / Chem ammo for them.
If anything has a playthrough experience where the majority of the game was done using custom guns, i would like to hear some opinions / experience Reports.