lol @hellrazor's shameless shameful plug. Yeah, if you want to know what "too hard" is, try his mod! And I think it stays too hard the whole time, so it's a difficulty line instead of curve, all at the "Why am I doing this to myself" level
Back on topic:
Hard in the early game? Ivan, you need to rewatch your Piratez LP! I started at the same time you did (because I didn't want you to spoiler me but wanted to watch you, so I had to play!) This was brutal mayhem! And I don't think it was at a particularly high difficulty setting. Neither were mine and I remember pogroms being truly terrifying and decent armors being impossible to find, with none of the outfits we now have to support the gals in their intended roles even at the beginning. Remember everybody in Pirate or Runts? Like.. the two worse outfits out of the current selection?
Admittedly, I have played too much early game Piratez with all my reboots. But still, currently, most of the early enemy factions pack guns that will struggle to kill you (I play.. Davy Jones I think? Just under what used to be superhuman) unless a shotgun/machine gun trooper gets the jump on you at close range. Once you get to 35-40 armor (metal/tac armor), you're pretty safe from dying, so your gals are on the rise with training.
Compared to when we started, most of the enemies also got nerfed with all the non-combat traders/church/academy (which is great for the first month!) and the introduction of "easy" enemies (spartans, bandits and I feel humanists are more common too). Even the new mansion mission helps the early game: You can't bring much so you will hardly be at a tech disadvantage whatever you bring (you can smash peoples' head with pipes well enough to clean the place up). The reward? Loads of cash, and lots of reading, including Old Earth Books to make sure you can go Back to School! There goes that choke-point, welcome to early mid-game.
To me, Piratez is just right. The beginning is challenging because you have to make a lot of decisions and you are at the mercy of the RNG to get good missions (and no retals, but you quickly find out how to avoid those). In my latest game, I got all combat academy in my first month and only ever saw Osiron security and laser drones (and a pogrom: Bandits were refreshing!). And I was fine, if bored by the lack of variety. This was mostly due to knowing my weapon selection well (molotovs pwn drones, bombs/flamethrower/melee for osiron), and the amazing variety of outfits which really allowed me to tailor the gals to what I wanted every one to do.
OH! and
PARROTS, those things are OP as hell in the early game. Super fast expendable flying scout? I think you could nerf pretty much everything in the early game, buff every enemy and the single addition of the parrot would make it easier than it used to be, as long as you leave a decent gun (for scout-snipe) and a melee weapon (for armor). Remember when you had to scout with slow, walking gals and getting them killed was a hit on
your morale, not just a "Damn! Gotta ask the runts to get me a new pet again...". Dogs were a boon, parrots? They're.. a miracle.. or more like a pact with the devil for power that should not be attainable. (I self-nerf for only 1 parrot/transport now)
I'm not saying the early game is too easy (although I am at least very comfortable in it at the 2nd highest difficulty) but it is not too hard either. To me, hard was mid-game when I started to encounter gauss and mercs. Those guys don't go down, looting their own guns isn't a great tactic since they are ap resistant, and gauss will mess up a gal even in power armor/advanced tac armor. Suddenly, I was back to playing carefully and mistakes costing me. In fact, mistakes cost me even more than in the early game. Loose a newish gal in guerilla armor? Meh, you can hire another one and make her a new outfit easily. Lose a veteran in defender armor? That's a lot more tricky to replace. Then you get star gods, which will do all kinds of nasty things to you (and make you do them to yourself) even if you
don't make mistakes, with their invisibility and MC.
And finally, on explody supply ships: That's not an early game issue. Early game the odds of aliens having bases around to supply are pretty slim. And you don't really have to attack Supply Ships any ways. Supply ship farming is something Dioxine is specifically unfavourable to and I tend to agree with him (it makes no sense in universe for a faction to continuously send vulnerable assets that get taken over by the enemy). That it is still available as a high risk, medium reward (baby nukes and gauss are great loot!) is still pretty good.
Piratez is not easy, that's why it says somewhere that it's for people who beat vanilla, beat it again, got bored of it and are looking for something new. It's definitely not the first thing one should try (and especially not on Superhuman to be like all the cool LP'ers). But I'd say it's fair and it's best played blind. Even after more than a year of playing it, I try to avoid spoilers (had to stop watching Meridian
) because the surprises are part of the challenge, and the challenge is part of the fun.