Sorry, took some time to get back to it, screenshots are attached. Tell me if you need the save file.
Thanks!
(Do they have to be so enormous though? If I want to look at it, I need to make the entire forum waaaaaay too small to read anything. Are you playing on a widescreen TV or something?)
Now I get what you mean... I thought you meant later Cyberweb stages. But yes, sometimes part of the map is inaccessible. I could change it, but it would also mean throwing away all variety and randomness, so I have decided it's better to leave it as is; who said
X-Com will always get the right entrance? Use explosives!
Just making sure, it's supposed to look like this?
I guess if it was good enough for Hobbes, who is a really thorough mapmaker, it's good enough for me. And Apocalypse was the same really.
Also, i still get EXALT outposts months (6+) after it's termination. Is this intended? Do cults pop up again occasionally (maybe in case the player missed some research topics)?
This is fixed in 0.6.5c.
Which has now been released.- Fixed unkillable EXALT.
- Fixed some armours available where they shouldn't be.
- Fixed one Slum map.
- Fixed Scarab spawns.
- Fixed Durathread Factory not spawning sometimes.
- Fixed Megaworm research (again).
- Fixed Zrbite Tank article crash. Minor fixes.