Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2453594 times)

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: The X-Com Files - 0.6 alpha: The Towering Inferno
« Reply #1095 on: March 09, 2017, 07:35:42 pm »
It happens on both OXCE and OXCE+.
Every time you fire last bullet from your gun, explosion happens.

Screenshot with responsible code attached.
testing with debug on made impossible to detect this. I will fix it.

Offline HelmetHair

  • Colonel
  • ****
  • Posts: 360
  • He who laughs last thinks fastest.
    • View Profile
Re: The X-Com Files - 0.6 alpha: The Towering Inferno
« Reply #1096 on: March 10, 2017, 04:50:49 pm »
oh hell what a mess.

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: The X-Com Files - 0.6 alpha: The Towering Inferno
« Reply #1097 on: March 10, 2017, 07:21:46 pm »
It is, but I think once its fixed, we will finally be able to play the new update without all the queer explosions happening.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6 alpha: The Towering Inferno
« Reply #1098 on: March 11, 2017, 01:12:39 am »
Meridian has published an updated exe today, you can try it already. I'll release the entire update tonight.

EDIT:

0.6a fixed version has been released.

- Upgraded the mod to OXCE+ version 3.7a.
- Improved "The Thing" background music, by Dr. Crowley.
- Nerfed Silacoid further.
- Fixed a bug with X-Com entry tiles destruction.

Get it from: https://www.mediafire.com/file/ozeg5n4iwdsga94/OpenXcom_XFiles_0.6a.zip

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1099 on: March 11, 2017, 01:35:45 am »
Sweet, hopefully I can kill a bunch of silacoids without them melting my armor now.  :P

Thanks.

Offline Dr.Crowley

  • Colonel
  • ****
  • Posts: 194
  • Saving data in the name of the Emperor!
    • View Profile
Re: The X-Com Files - 0.6 alpha: The Towering Inferno
« Reply #1100 on: March 11, 2017, 11:40:39 am »
All hail Yankes! And farewell to depleted explodium bullets.
« Last Edit: March 11, 2017, 11:42:55 am by Dr.Crowley »

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1101 on: March 11, 2017, 12:06:26 pm »
Well, I hope now we can focus on the goddamn release. :P

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1102 on: March 11, 2017, 01:24:03 pm »

Offline Dr.Crowley

  • Colonel
  • ****
  • Posts: 194
  • Saving data in the name of the Emperor!
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1103 on: March 11, 2017, 03:05:14 pm »
Haha, yeah.

Permission to speak freely, Captain? Since X-Com Files is developed in arcs, wouldn't it be good to add a sort of progress meter to OP message? Something like you posted before:
Quote
Church of Dagon: 100%
Black Lotus: 100%
Red Dawn: 100%
EXALT: 100%
Strange Life Forms: 100%
Syndicate: 90% (hopefully 100% before release)100% now
Zombies: 60%
Hybrids: 40%
Men in Black: 20%
Cyberweb: 20%
Underdark: 10%
[classified]: 5%
[classified]: 0%
« Last Edit: March 11, 2017, 03:50:02 pm by Dr.Crowley »

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1104 on: March 11, 2017, 04:49:37 pm »
No problem :)

Church of Dagon: 100%
Black Lotus: 100%
Red Dawn: 100%
EXALT: 100%
Strange Life Forms: 100%
Syndicate: 100%
Zombies: 62%
Hybrids: 40%
Men in Black: 20%
Cyberweb: 20%
Underdark: 10%
[classified]: 5%
[classified]: 0%

I'll put it in the first post too.

Offline mrbiasha

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1105 on: March 11, 2017, 09:07:52 pm »
Oh my, classified arcs, already WiP! So intriguing! And so much work for other arcs already in game! Some awesome times we have ahead...

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1106 on: March 12, 2017, 02:52:24 am »
Is there a reason theres a public / van, but no private / van? Seems kinda a no brainer we would have one..

Offline Drasnighta

  • Captain
  • ***
  • Posts: 81
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1107 on: March 12, 2017, 04:09:12 am »
Is there a reason theres a public / van, but no private / van? Seems kinda a no brainer we would have one..

Well, the Public is basically stating that they're taking Public Transit, and then in the end, hiring a Van...

Because that's the only way they'd be able to guarantee to get anywhere they need to, when they need to, in the semi-potentially-reasonable time they do...

...  But man, those Chupacabra-induced Insurance premiums must be hell.

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1108 on: March 12, 2017, 04:31:22 am »
That doesn't answer my question

Why can xcom get vans when using public transit, but NOT when using a private jet? Just seems dumb, and makes it more of a sidegrade than an upgrade.

Offline HelmetHair

  • Colonel
  • ****
  • Posts: 360
  • He who laughs last thinks fastest.
    • View Profile
Re: The X-Com Files - 0.6a alpha: The Towering Inferno
« Reply #1109 on: March 12, 2017, 04:38:33 am »
Holy shit I just thought of a huge logical flaw.

We can transfer a person or any equipment in like 18 hours or less. however getting a 2 guys anywhere with a plane and renting a car can be like 3 days. we should be hiring the shipping manager to plan transportation. if he can find a way to ship tons of explosives, dead bodies, and entire fucking armored vehicles around the planet like it was another day at DHL; fuck we need that guy.