Thank you for the very nice post! I'm happy you are having fun with this mod, even though it's in such an early stage.
Yeah, some texts should be improved. It's just too much to focus on it at this point. Besides, my English is... a bit situational.
A new version soon! (It fixes a nasty stealth bug that effectively blocks access to the T'Leth arc.)
EDIT:
Version 0.5.2 is online: https://www.mediafire.com/file/4t42tn90jdel8d7/OpenXcom_XFiles_0.5.2.zip- Moved Kiryu-Kai to Promotion I.
- Added Xenonauts research.
- Added Minebea SMG (graphics by Dioxine).
- Added Laser Carbine.
- Added Heavy Psi-amp.
- Added Pepper Spray.
- Added Armoured Vest and Alloy Vest versions shields.
- Fixed BlackOps Sniper Rifle image (by Dioxine).
- Standard Psi-Amp cannot work through walls now, but is one-handed.
- Added armed police officers and other civilians.
- Doubled armour values on Floaters.
- Increased Health of all Snakemen.
- Gave minor psi abilities to all Sectoids.
- Black Lotus people now (mostly) surrender.
- Added combat and alloy gears for X-Com dogs.
- Increased X-Com dogs' Health.
- Added inventory pictures to many enemies (also seen if M-clicking on a unit - function by Meridian).
- Vehicles now require pilots (added some research for this).
- Modified Firestorm's weapons. Increased size of maps with UFOs.
- Added one Alien Base map.
- Added some new Polar maps.
- Fixed PORTUFO05, PORTUFO17, PORTUFO20, PORTURBAN08 and POLARMOUNT05 routes.
- Fixed Supply Ship maps (by Hellrazor).
- Fixed some M.A.G.M.A. alloy ammo available too soon.
- Fixed Werewolf and Werecat research.
- Fixed Messengers of Dagon being unavailable for research.
- Fixed missing manufacturing project for the Skyraider.
- Fixed Assault Cannon being too easy to buy.
- Fixed initial funding.