No, I have done the work of putting a vest on the german shepherd a while back for the alloy vest and I very much dislike doing spriting work beyond recolors. I am not inclined to redo the work for the doberman type dog, especially as I'm not sure I'd say it's better looking. It looks very.. scrawny.
Edit: Here's what I have for dogs. Have fun plundering, Solarius
Basically:
- Dog soldier type
- 3 armor types: None, Armored Vest (currently requires nothing), Alloy Armor Vest (currently requires personal armor)
- Bites with icons to match the armor (Built in weapon for each armors)
- A "doggy sense" motion scanner that enables dogs to remain sort of relevant in the later game as scouts (requires mind probe, built in weapon for each armors)
- UFOPaedia articles for each armors, the bite (it's the same for all armors) and "doggy sense"
This means dogs can't pick up stuff from the ground and put it in their "hands", you have to put it in the backpack. I personally think that's fine plus it completely disallows using items by having two built in weapons. You can of course remove the scanner too and recover the "default dog" pretty easily.
I am keeping the two built in weapons and will actually edit the mod to allow for dogs to have strength which will factor in bites and carry capacity, instead of the strength 1 "hack".