Simple. Manufacturing option, one live unit needed, one dead produced.
Yeah, you are correct. I was referring to the ever-changing way of dealing with living aliens (and researched items ), I think some versions allow killing aliens or something, so I was hoping for a cleaner solution... But
Piratez have butchery and it's perfectly fine, so I guess I can too.
That’s what I was rambling about on the last page and what the page 17 version essentially is, isn’t it? The problem is, it’s hard to parse for changes and diverges from the original in a number of places, so Solarius (understandably) did not want to try incorporating anything major and picked only some low-hanging fruit. I think there’s more of those still available, e.g. soldier icons for equip screen and UFOpedia entries for enemy stats, but that’s the whole point behind my trying to enlist … alpha-testers, right?
Yeah, part of the point is that our versions are so hard to compare.
WinMerge helps a little, but not everything is in the same order, so ultimately it's way too much work. I'm not in the polishing phase yet, so yeah, I'm cherry-picking. But I do realize I'll have to do the proper stuff at some point, like writing armour stats.
I made different engine for MiB vessels, maybe you`l like it.
I like it! Taken.
But I'll experiment with colours and maybe make another version. For now it stays, it looks very good.
EDIT:
Version 0.4 has been released.- Most enemies can now surrender (new code by Meridian, as always).
- Added dedicated Hybrid faction (with no Sectoids).
- Added Hybrid Experimental Farm mission.
- Added Holiday Resort Attack mission.
- Added Hybrid Agent mission.
- Added more Crop Circles missions.
- Added Madman Rampage missions.
- Added Spider Nest mission.
- Added Werewolves (sprites by Nord).
- Added Werecats (based on the same sprite).
- Added Chempistol and Chemogun.
- Added Shiv.
- Added Bone Club and other junk.
- Added small ranks icons.
- Added stats for armours.
- Added new Men in Black vessel engine (sprite by Nord).
- Added an article on the EXALT brainer and the Sorcerer of Dagon, as life forms.
- Rebalanced the odds for some events.
- Pushed some alien races to appear later than before.
- Stims are generally stronger.
- Zombies give Energetic Blood Plasma now.
- Improved nodes for Polar maps to allow more spawns.
- Re-ordered lists.
- Some new helpful Ufopaedia articles.
- Fixed a bug with Avalanche missiles being impossible to buy.
- Fixed a bug with Tank/Rocket Launcher available for manufacture too early.
- Fixed a critical problem with hacking alien data slates.
- Fixed a small problem with spritesheets size.
- Fixed wrong picture for the Giant Spider (was displaying Giant Spider Queen instead).
- Fixed a bug with Bio-Exo Suit allowed on infiltration missions.
Like every round version number, it is more beta than not, so bug reports are appreciated. Also please be advised that some missions are time-limited, but this mechanic doesn't work yet as it needs later nightly, but it'll probably be fixed soon.
EDIT 2:
Meridian reported a serious bug with the surrender mechanics. I'll post a patched version when the fix is ready.