aliens

Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1949515 times)

Offline Nord

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #420 on: September 30, 2016, 11:11:32 pm »
Thanks for hotfix. Small question: can you change unit maximal possible stats in-game? E.g. after some research?

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #421 on: October 01, 2016, 01:08:57 pm »
Thanks for hotfix. Small question: can you change unit maximal possible stats in-game? E.g. after some research?

Nope, sadly no. But I think you can turn a soldier into another soldier type. I think it'd mean new random stats, new name etc.

Offline Nord

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #422 on: October 01, 2016, 09:25:09 pm »
Nope, sadly no. But I think you can turn a soldier into another soldier type. I think it'd mean new random stats, new name etc.
Like ... Augmentation... Can be a wonderful idea.

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #423 on: October 03, 2016, 12:17:26 pm »
Version 0.3.4 has been released:
https://www.mediafire.com/file/1ak1keh6i1o9ud2/OpenXcom_XFiles_0.3.4.zip

- Added Desert Eagle (by Dioxine).
- Added Steyr AUG (by Dioxine).
- Added FN FAL (author unknown).
- Added Blackops Auto-Shotgun (same sprite as the old Shotgun, new Shotgun sprite by Dioxine).
- Fixed some ruleset issues (thanks Stoddard).
- M16 Clip has more rounds.
- Jumpsuit now has camouflage and changes colours according to environment.
- Avenger now burns more fuel.
- Ironfist now burns Zrbite.
- Streamlined weapon research.
- Many bugs fixed.

Offline Arthanor

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #424 on: October 03, 2016, 09:45:19 pm »
Nice! Updates are always welcome.

I ended up getting blackops weapons before the M16, so now I've got a rifle and I'm happy :P Not my team is: 1 doggy on point, 2 blackops assault rifle high reaction scouts, 1 blackops rifle support for the center, 2 LMG highest accuracy (100+, it makes autofire much more reliable) guys on flanks, 2 agents with ~80 as snipers in the back (The damage loss is a negligible 4 points, and they all hit 100% of the time, or so the engine says....).

The team works really well! Managed to clear my first base, an EXALT one, without losing anyone but the dog (lots of injuries though). I'm still not sure how to approach Black Lotus bases though, I expect more than one assassin and so far they still average ~2 kills before I can kill them, often with one more heavily wounded. So I'm not researching the Black Lotus operations :P Hopefully I can unlock bigger transports or better personal armor before I have to deal with them!

Still very interesting experience, always tense and stressful without being outright punishing. Great work!

Offline Nord

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #425 on: October 03, 2016, 10:19:04 pm »
I'm still not sure how to approach Black Lotus bases though, I expect more than one assassin and so far they still average ~2 kills before I can kill them, often with one more heavily wounded. So I'm not researching the Black Lotus operations :P

Sensor grenades will save you. Plenty of them.

Offline Arthanor

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #426 on: October 03, 2016, 11:13:22 pm »
hum.. I don't have proper proxy grenades, but that's a great idea. Adds a lot of value to landmines that I have never used... Thanks!

Now I'll set up a sniping position, blanket the area in between with mines and try to snipe anyone before they get there to keep the mines for the assassins. Might work! Much better than "deal with him when you've discovered he's there because you're already one agent down"!

EDIT: I think since the move of leather coats to the personal protection topic, and adding them as a bought armor, they've been sitting at the bottom of the purchase and sell list, in all caps. Looks like something went a bit wrong in the migration.
« Last Edit: October 03, 2016, 11:47:17 pm by Arthanor »

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #427 on: October 04, 2016, 02:45:10 am »
EDIT: I think since the move of leather coats to the personal protection topic, and adding them as a bought armor, they've been sitting at the bottom of the purchase and sell list, in all caps. Looks like something went a bit wrong in the migration.

Umm, sort of, yeah. Easy to fix though.

Offline Wolfstarr

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #428 on: October 04, 2016, 03:11:58 am »
Awesome :)

Maybe they could run into this guy lol

Offline yrizoud

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #429 on: October 04, 2016, 04:28:34 am »
Some bug/playstart reports, from a fresh start :

Still available to buy from start: Blackops Assault cannon AA clip

Some remaining labels from X-Piratez :
- VOO and DOO from the post-mission experience screen
- LOOT button

Some weird colored rectangles in menus - I suppose these are caused by the recent experiments with palette :
- Research/ New : left of the title NEW RESEARCH PROJECTS
- Battlescape equipment : Left of the 'scroll items' button
- Battlescape equipment : The entire background of clip box (dark blue)
- Ufopedia lists : Left of label SELECT ITEM

Image of "Melee weapons" Ufopedia has a palette problem (black is pink)

Zombie (live) text is too long, gets cut at "we'll keep"

The "motel" map is nice and logical, but I find it too long (full of tiny rooms). Despite having a team of 4, I took something like 20 turns to find the 2 suspects.
Small maps are very nice in general, especially when you see enemies jump from upper floors to rush your agents.

I still find shotguns very underwhelming. Uzi seems much more accurate/reliable within ~10 tiles (Or I've been very lucky with it), and I've had shotguns miss at 2 tile distance, 3 times so far.

20000$ per corpse may need to be tweaked depending on the individual's strength. (15k per zombie, 50k+ for the big guys)

Offline Arthanor

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #430 on: October 04, 2016, 06:24:53 am »
I did notice that the corpses and ransoms are quite high, but I'm a hoarder so it didn't matter. I have not observed the graphic glitches you describe though...

Two new issues:
- Exalt HQ has no text for it :/
- There still are zombies in alien life forms missions as well as zombie infestations. Which may or may not be intentional.
« Last Edit: October 04, 2016, 06:42:33 am by Arthanor »

Offline Nord

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #431 on: October 04, 2016, 08:34:29 am »
- There still are zombies in alien life forms missions as well as zombie infestations. Which may or may not be intentional.
I think it's a feature. Zombie infestation mission is more like a terror, with civilians wandering in their hands.

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #432 on: October 04, 2016, 09:53:12 am »
Awesome :)

Maybe they could run into this guy lol

Well, if there is a spritesheet... :)

Some bug/playstart reports, from a fresh start :

Still available to buy from start: Blackops Assault cannon AA clip

DARN!
Umm, sorry. Fixed.

Some remaining labels from X-Piratez :
- VOO and DOO from the post-mission experience screen
- LOOT button

I can't find VOO and DOO in the strings at all... Isn't it hardcoded or something?

LOOT can be changed, but I thought it was acceptable. :P

Some weird colored rectangles in menus - I suppose these are caused by the recent experiments with palette :
- Research/ New : left of the title NEW RESEARCH PROJECTS
- Battlescape equipment : Left of the 'scroll items' button
- Battlescape equipment : The entire background of clip box (dark blue)
- Ufopedia lists : Left of label SELECT ITEM

I'm not seeing anything wrong on my end. I'll recheck the archive to make sure all the files are there.

Image of "Melee weapons" Ufopedia has a palette problem (black is pink)

Again, looks fine to me. I re-converted the palette, just in case.

Zombie (live) text is too long, gets cut at "we'll keep"

Thanks, fixed.

The "motel" map is nice and logical, but I find it too long (full of tiny rooms). Despite having a team of 4, I took something like 20 turns to find the 2 suspects.
Small maps are very nice in general, especially when you see enemies jump from upper floors to rush your agents.

OK, I'll rethink them.

I still find shotguns very underwhelming. Uzi seems much more accurate/reliable within ~10 tiles (Or I've been very lucky with it), and I've had shotguns miss at 2 tile distance, 3 times so far.

I'm glad to have it in writing, since everyone is saying how great shotguns are and how Uzi is completely useless. :P

20000$ per corpse may need to be tweaked depending on the individual's strength. (15k per zombie, 50k+ for the big guys)

It's already differentiated, but perhaps not very well.

- Exalt HQ has no text for it :/

...right. :P

I think it's a feature. Zombie infestation mission is more like a terror, with civilians wandering in their hands.

Yes, something like that. There will also be special missions with some other monsters, like a spider colony.
« Last Edit: October 04, 2016, 09:55:35 am by Solarius Scorch »

Online Meridian

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #433 on: October 04, 2016, 10:03:22 am »
I can't find VOO and DOO in the strings at all... Isn't it hardcoded or something?

It's not hardcoded, just doesn't have the usual STR_ prefix.

Code: [Select]
extraStrings:
  - type: en-US
    strings:
      VOO: "PST"
      DOO: "PSK"

Some weird colored rectangles in menus - I suppose these are caused by the recent experiments with palette :
- Research/ New : left of the title NEW RESEARCH PROJECTS
- Battlescape equipment : Left of the 'scroll items' button
- Battlescape equipment : The entire background of clip box (dark blue)
- Ufopedia lists : Left of label SELECT ITEM

Image of "Melee weapons" Ufopedia has a palette problem (black is pink)

Maybe add some screenshots?

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #434 on: October 04, 2016, 11:35:13 am »
Thanks! I was confused by the lack of STR_.