Damm...laptop and ISP problems.
About balancing weapons there already plenty factors to do it. Accuracy, damage, TU cost, power bonus, asarc (aimed shoot accurate range cap), reload speed, weight. And there are already plenty done just a little tweaks are needed.
-pistols ~20-25 dmg, can make 3 aimed and 4-5 snap, asarc 20/25 and drop for 3% witch each tile (like Arthanor said) becouse pistols shouldn't be powerfull enought to snipe with them.
-assault rifles ~30 dmg, 2 aimed, 3 snap, 2 auto, asarc 20/25 witch 2% each tile drop
-rifle, sniper ~35-40 damage, 1 aimed, 2-3 snap, no asarc, power bonus firing*0,1-0,2
Weight and reload speed depend of weapon model.
Isn't field of view to big ? Maybe becouse of smal maps at the begining but just remembered that i didn't use scouts in 0.3 just snipe with lugers from afar.
Quick test run 0.31 and crash.