aliens

Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1950549 times)

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #240 on: August 17, 2016, 01:36:13 pm »
No jeans! i forgot! Sry again!!

Then it was probably an EXALT. (Who aren't bald by the way.)
They wear kevlar, but are otherwise squishy.

niculinux

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #241 on: August 17, 2016, 03:00:30 pm »
Eh another mistake from me...i mean the guys wearing blue jeans!. I really should stop trying more than 2 mods at the same time!

Offline HelmetHair

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #242 on: August 17, 2016, 03:47:53 pm »
This is like watching two jocks in skeleton costumes chase Ralph Macchio around a gym.

niculinux

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #243 on: August 17, 2016, 11:37:59 pm »
This is like watching two jocks in skeleton costumes chase Ralph Macchio around a gym.

The line that won the internet!!

Hey Solarous, hope in the next version of Tentaculant Soups' Lasers reskin mod very underrated but original mod :)

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #244 on: August 17, 2016, 11:41:15 pm »
Hey Solarous, hope in the next version of Tentaculant Soups' Lasers reskin mod very underrated but original mod :)

That laser was in the FMP for at least a year.


Offline HelmetHair

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #245 on: August 18, 2016, 02:13:41 am »
I lol'd.

Online Juku121

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #246 on: August 18, 2016, 01:00:36 pm »
All right, I lied. I took some time and put together a changelog of sorts after all.

I've separated my changes into two archives:

Full

(a dump of my X-Com Files mod directory) and

Lite

(a pruned version which should contain only the changed files; eats less space and gives a better overview of what's changed).

The documentation is contained in both archives and is also attached below.

I'm not interested in either getting or giving credit, so consider this a 'modder's resource' that borrows heavily from a number of people's work. I'm releasing it for free, no strings or requirements attached, but if anyone wants to use it in a public mod, they should credit people I've stolen from (most of whom should already be on the FMP credit list).

Hope my ideas serve as inspiration to somebody and good luck to Solarius with the monumental task he's taken on himself.

Offline HelmetHair

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #247 on: August 19, 2016, 04:03:33 am »
[18-08-2016 17:30:22]   [ERROR]   Map Script not found
[18-08-2016 17:35:39]   [ERROR]   Map Script not found
[18-08-2016 17:35:58]   [ERROR]   Map Script not found
[18-08-2016 17:46:14]   [ERROR]   Map Script not found
[18-08-2016 17:51:52]   [ERROR]   Map Script not found
[18-08-2016 17:55:24]   [ERROR]   Map Script not found
[18-08-2016 17:59:34]   [ERROR]   Map Script not found
[18-08-2016 18:00:21]   [ERROR]   Map Script not found
[18-08-2016 18:01:53]   [ERROR]   Map Script not found
[18-08-2016 18:06:22]   [ERROR]   Map Script not found
[18-08-2016 18:29:41]   [ERROR]   Map Script not found
[18-08-2016 19:54:40]   [ERROR]   Map Script not found
[18-08-2016 19:58:52]   [ERROR]   Map Script not found
[18-08-2016 19:59:47]   [FATAL]   A fatal error has occurred: code 0xc0000005
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   SymFromAddr failed: 487
[18-08-2016 19:59:47]   [FATAL]   0x769c3378 BaseThreadInitThunk (SymGetLineFromAddr64 failed: 487)
[18-08-2016 19:59:47]   [FATAL]   0x770a989f RtlInitializeExceptionChain (SymGetLineFromAddr64 failed: 487)
[18-08-2016 19:59:47]   [FATAL]   0x770a989f RtlInitializeExceptionChain (SymGetLineFromAddr64 failed: 487)
[18-08-2016 19:59:48]   [FATAL]   Crash dump generated at C:\Users\Derp\Desktop\Open Xfiles\user\18-08-2016_19-59-47.dmp
[18-08-2016 19:59:56]   [FATAL]   OpenXcom has crashed: code 0xc0000005

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #248 on: August 19, 2016, 10:34:48 am »
Thanks.

OK, what kind of mission was it? What terrain?

Offline HelmetHair

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #249 on: August 19, 2016, 03:31:55 pm »
Cult mission... I'll post my auto save from just before it blows up.

-HH

Offline arrakis69ct

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #250 on: August 20, 2016, 02:13:11 am »
The clip price of glock is Too high. The pistol 800 and the clip 400. This is normal when the Rest the clip price is  over 10% of the gun???

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Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #251 on: August 20, 2016, 02:18:48 pm »
The clip price of glock is Too high. The pistol 800 and the clip 400. This is normal when the Rest the clip price is  over 10% of the gun???

Good point, fixed.

Also, I present you the Sick Bay.

Offline arrakis69ct

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #252 on: August 20, 2016, 05:59:58 pm »
Ohhhh nice.....

In the ufopedia i dont see the ban

The weapon colt 45 is more similar to desert eagle may be rename.



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« Last Edit: August 20, 2016, 06:17:26 pm by arrakis69ct »

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #253 on: August 20, 2016, 06:43:31 pm »
In the ufopedia i dont see the ban

Can't see what?

The weapon colt 45 is more similar to desert eagle may be rename.

There's already an Eagle too...

Offline arrakis69ct

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #254 on: August 20, 2016, 07:06:24 pm »
In the ufopaedia in the puclic transport i see that the car can carry 2 men. But no mention to the van

Another quest. I see a number Green in some weapon s. Whats mean?

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« Last Edit: August 20, 2016, 07:41:50 pm by arrakis69ct »