In a zombie mission, the score counted 10 killed, 1 captured, 11 corpses ??
Hmm, I'm not sure what happened... I have some ideas, but nothing substantial.
I want to say the pistols compliment each other very well. I often had people dual wield a beretta and a 45, then when agents become very accurate, a rifle / luger combo tends to dominate (accurate at all ranges).
Glock seemed slightly sub-par, because at the ranges where auto-fire is efficient, melee seemed more reliable. And since I never know the armor of strange lifeforms, I really hesitate to depend on low-caliber guns. I did however use it very reliably on cult members.
Glad to hear all that. Congrats on good insight regarding the weapons, this is more or less how it's supposed to work. But I still like Glocks, they have very good rate of fire which compensates for the lower damage per bullet. Most monsters don't have much armour, but "most" can be problematic.
The moon texture should be grey. I know that looks a bit boring, but... well it would be realistic then
Yeah, I will experiment with that when the time comes. But it's one of a billion features I want to add, so I'm not even sure which ones will be realized.
And this one is definitely a distant one, right now I will focus on stuff like the Syndicate (Men in Black wannabes), rogue scientists and elements of TFTD.
Hey wait we are talking about Nazi cities on the moon..... Forget realism...
What's so unrealistic about it? Given the necessary tech, it's as trivial as the Cydonia base