Author Topic: Re: The X-Com Files - 3.6: Exotic Energy  (Read 2691864 times)

Offline psavola

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6345 on: February 15, 2025, 07:53:41 pm »
Wait what? What do you mean I had only ONE alien invasion related mission? Since 1999 I've seen like 10 ufos over Australia, Indonesia and New Zeland already! The question I asked was directly inspired by two another snakeman ufos, the save is shortly after clearing crash sites.  :P

I was speaking of mission scripts. Unfortunately the term 'mission' is a bit loaded. Each mission will generate 'waves' of UFOs. Alien infiltration will generate up to 11 UFOs. If you shoot them down or go do them while they land, I guess you could call them mission sites.

Offline DarthTheIII

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6346 on: February 16, 2025, 02:08:46 am »
Anybody know why a red dawn sailor was able to fire a Magnum 3 times the turn after being flashbanged?  Three snap shots with a magnum cost 63% TU, and he should have had 50%.

Offline spazeroid

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6347 on: February 17, 2025, 01:56:26 am »
My life has reached a point where I might pick this up again. Help me. Is it safe to upgrade from 3.3 to 3.6? I glanced back a couple of pages and it looks like I need to update OCXE?

Offline Solarius Scorch

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6348 on: February 17, 2025, 03:02:04 am »
My life has reached a point where I might pick this up again. Help me. Is it safe to upgrade from 3.3 to 3.6? I glanced back a couple of pages and it looks like I need to update OCXE?

Yeah, get the newest OXCE if you can.
Upgrading should be generally safe, but I can't remember if I changed any IDs between these versions - if yes, then some of your items/researches may be lost.

Offline spazeroid

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6349 on: February 19, 2025, 04:35:54 am »
Yeah, get the newest OXCE if you can.
Upgrading should be generally safe, but I can't remember if I changed any IDs between these versions - if yes, then some of your items/researches may be lost.

Thanks! I booted a save and it's looking good. I'm excited for further updates so good luck!

Offline anothrgamer1234

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6350 on: February 19, 2025, 11:46:23 pm »
Where can you find the Tritanium Matrix? I can't seem to get one anywhere.

Offline Stone Lake

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6351 on: February 21, 2025, 04:55:56 am »
Quote
Where can you find the Tritanium Matrix? I can't seem to get one anywhere.
Alien colony (multi-level assault), geoscape mib base if you can find one.

Offline DarthTheIII

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6352 on: March 03, 2025, 10:12:09 am »
Just finished up my first level 2 manor, and I am very glad I sent my more expendable agents.  The
Spoiler:
jarheads
were a very nasty surprise.

Offline norpan83

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6353 on: March 04, 2025, 03:50:58 pm »
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Where can you find the Tritanium Matrix? I can't seem to get one anywhere.
Alien colony (multi-level assault), geoscape mib base if you can find one.

Do I understand correctly that the only thing that matters for getting Alien colony mission is if the Alien Base ufo wave generates at the start of the month?
Shooting down UFOs or mission success doesn't matter?

Offline Stone Lake

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6354 on: March 04, 2025, 04:48:21 pm »
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Do I understand correctly that the only thing that matters for getting Alien colony mission is if the Alien Base ufo wave generates at the start of the month?
Shooting down UFOs or mission success doesn't matter?
No, but yes. Colonies are generated by Alien Infiltration mission.
The mission can be generated "just because" at 6% per month and also by embassies or golden academy towers at some small %.
Once is starts, it doesn't matter what you do, the mission will eventually succeed, lose you a country and spawn a colony.