Just another report about (failed) playthrough.
Trained recruits are amazing! No longer tedious ghost punching to train melee.
Invisible ghosts are emitting light now. They are still invisible, but now it is much easier to find them on a map.
Earlier it was never so hard to get a Zombie Infector. An underground mission with them (and 1 Strix) no longer in the game (I guses), and chances of "Major Zombie Infestation" (not to be confused with "Zombie Infestation") mission chance is very low. In fact I got "Infector" only from Syndicate Scientist.
Btw, syndicate underground lab spawned first time... without a lab. Only caves. Second time lab spawned. And spawned differently than usual, that is good. Earlier my troops always spawned at north, but not this time.
I tried to rush for Skyraider as mush as I could, but Kitsune still appeared earlier. In june 1998, more specifically.
Impulse weaponry is too hard to get and when you do, they are already outdated. Although Impulse Machine Gun with Chem Ammo is still a doomsday weapon!
Same with tritanium ammo. Too expensive at early game and when you do get enough tritanium, you no longer need ammo out of it.
Reptiloids no longer use Gauss. Instead they use plasma machine guns. Very good against Ethereals. Now nobody uses Gauss... Can only be found in crates. Good against Sectopods. Until you get your hands on Turbolaser Sniper Rifle. Finally mass driver weapons have their niche.
New mission "MiB vs Magam Reactor" enabled relatively easy MiB commander capturing. That was needed.
And Ethereal Commander... An Arbiter finally showed in the sky! I launched my interceptors. And soon realized a problem. This evil Arbiter can shoot as soon as air combat widow opens! So I can't minimize it and wait for other interceptors to join. In the end I was able to shoot this thing down. Eh... I knew that ground mission with Arbiter would be hard, but not that hard. Also Ethereal Commander is as orange as every other dudes so you essentially need to scan every robe wearer before shooting it. I definitely could performed better, but in the end I lost. I can reload, but the main point of this champagne was to beat the game without reloading. And no, I don't have morale strength to recover, game morally defeated me again...
I am slightly missing those lovely sounds like "Braaaaaains!" or "The aliens have returned, run!" or "Why everybody hates me?". Will they ever return?
How do you think, would it be better to allow players to know how mush energy is left in the shield you are shooting? Like in X-Chronicle?