No. You usually land your big ass aircraft in the middle of an enemy base, why would they be unprepared???
Because a) not every cultist sleeps with their gun under their pillow, boots on and dynamite pack in hand; b) they don't know where
exactly your big-ass craft will land and will thus have to 'spend TU' to catch up with it; c) it's terribly random in execution and quite a few people find it not
fun.
Edit: The one thing this feature does is provide a distinct challenge of "They got you in their sights, now what?" Unfortunately, the same could be said about 'pod' management in NuCom. Both led to rather boring solutions (pod creeping or stay put if in closed craft/pop smoke and pray/abort)./edit
It's a controversial solution, perhaps one day.
What's so
controversial about it? It's
complicated, but I haven't seen anyone really rail against tracers and saying "Tracers? Never! I will stop playing [this mod] if there are tracers!"
It'd be better if you just said "It's my mod, I like it how it is and that's the way it's gonna be!" or "Too much work!" instead of coming up with strange justifications.
In any case, there's a
mod for this, and even StarvingPoet's extra
tweak on the next page.
If I were you, I'd head off any further such discussion by making a list of XCF submods and certain other mods (sounds are already linked, Arsenal, Medical, Ratatat, this, maybe the 'pact country recovery' change, probably more), and put a Solarius' Seal of (Dis)Approval next to them.