Author Topic: Re: The X-Com Files - 3.3: Mysteries Ancient And New  (Read 2004599 times)

Offline EleriumWard

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4470 on: April 11, 2022, 03:09:33 am »
Haha, true! Using this song is my favourite bad modding accomplishment. :)

I agree. The song struck a chord with me the moment I listened to it in that mission, and I immediately tried to look for it.

Offline Fomka

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4471 on: April 11, 2022, 05:12:46 pm »
Congrats on the 2.4.

What does "- Better slacking indicator (based on Nord's idea)" addition mean?

Offline Solarius Scorch

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4472 on: April 11, 2022, 08:21:28 pm »
Congrats on the 2.4.

What does "- Better slacking indicator (based on Nord's idea)" addition mean?

I just changed the text for the free scientists and engineers (in Geoscape, above the buttons).

Offline Fomka

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4473 on: April 12, 2022, 01:22:57 pm »
I just changed the text for the free scientists and engineers (in Geoscape, above the buttons).
Ah, I see now, thanks.
Made a screenshot of that feature, here.

Offline Bonakva

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4474 on: April 12, 2022, 03:33:38 pm »
Sol, why can't a synthetic suit be used underwater now? I always imagined it was a living suit...  that breathes underwater...

Offline Solarius Scorch

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4475 on: April 12, 2022, 03:42:15 pm »
Sol, why can't a synthetic suit be used underwater now? I always imagined it was a living suit...  that breathes underwater...

That was my initial idea as well, but I've been convinced that it's too "magical" - no special organs to facilitate breathing, etc.

Besides, I am slowly limiting the number of late game outfits that work underwater - they're mostly too good.

Offline Bonakva

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4476 on: April 12, 2022, 04:00:49 pm »
I see, well, that's okay.

I need help on how to edit the save version 23 for 24.
More countries!!! More money for the god of money....

Offline Solarius Scorch

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4477 on: April 12, 2022, 04:08:48 pm »
I see, well, that's okay.

I need help on how to edit the save version 23 for 24.
More countries!!! More money for the god of money....

1. Open the save in a text editor. Back up your save.
2. Open the save in a text editor. (Notepad++, VS Code, EditPad, or something like that.)
3. Find your countries section.
4. Pick some country with low donations; Iceland should be a good example. It should look something like this:

Code: [Select]
  - type: STR_ICELAND
    funding:
      - 38000
      - 39000
      - 42000
(...)
    activityXcom:
      - 32
      - 0
      - 0
(...)
    activityAlien:
      - 0
      - 0
      - 0
(...)

5. Copy the entire country block as seen above.
6. Rename the type to a new country you want to add (STR_ICELAND to, for example, STR_ECUADOR).
7. repeat for the rest of he new countries.

Country IDs can be found in countries_XCOMFILES.rul.

EDIT: Version 2.4.1 has been released.
- New Urban Roads block (scooter by Brain_322).
- Flash resistance on Shock Armor.
- Added missing Hybrid Assault Armor Pedia article.
- Fixed Croc Raid spawning in Antarctica.
- Fixed one zone around Hawaii.
- Fixed Avenger/Dropship cockpit (by Buscher).
- Fixed MiB Pilot corpse graphics.
« Last Edit: April 12, 2022, 05:15:00 pm by Solarius Scorch »

Offline Bonakva

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4478 on: April 12, 2022, 09:24:59 pm »
No melee values for power armor

Offline Solarius Scorch

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4479 on: April 13, 2022, 02:02:50 pm »
No melee values for power armor

No what?

Offline zhorov

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4480 on: April 13, 2022, 07:22:09 pm »
Hello, one more question. I want the alien invasion to start a year or two later. Not January 1, 1999, but January 1, 2000/2001. That will give time to research the basic technologies, fight the cultists normally and make the captured aliens more valuable in the beginning, since I don’t have time to research the aliens during the invasion, I need to research older technologies. I tried to change the start year of the game, it did not help. Most likely it's in the script and you can edit it. I used to see a can that gave an extra year before the invasion, but now I have not found it. Actually the question is: what needs to be edited so that the invasion occurs a year / two later?

Offline krautbernd

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4481 on: April 13, 2022, 08:58:51 pm »
The starting year and the elapsed time since game start are two different things. The year you start at is mostly cosmetic, and missions are generated based on the time (i.e. months) elapsed since game start. While i have not tried either option myself, you could

a) modify the monthsPassed in your save
b) modify the entries for firstMonth/lastMonth in the missionScripts ruleset for every mission (type) you want to delay

Option a would involve a lot less editing, but will (afaik) not delay or stop any ongoing missions, and it would affect all missions. Option b would allow more granularity. Both can potentially break progression.

Like I said, I haven't tried any of these myself and I have no idea if this would accomplish what you're trying to do.
« Last Edit: April 13, 2022, 09:03:06 pm by krautbernd »

Offline Bonakva

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4482 on: April 13, 2022, 09:58:49 pm »
No what?
That's what I was talking about.

Can you tell me how to add a backpack to a particular armor?
« Last Edit: April 13, 2022, 10:04:08 pm by Bonakva »

Offline RolandVasko

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4483 on: April 13, 2022, 11:27:08 pm »
@Solarius Scorch - hy!, i appreciated your (and all devs, and contributors, as well too, )  hardwork,  excellent  mods!

btw. - when will you use that my idea on name, title the release, as i mentioned you recently, ?   ~~ ( There Are Things, Horacio,)  Between Earth and Heavens..
« Last Edit: April 13, 2022, 11:29:17 pm by RolandVasko »

Offline krautbernd

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Re: The X-Com Files - 2.4: Flesh and Circuitry
« Reply #4484 on: April 13, 2022, 11:56:52 pm »
Can you tell me how to add a backpack to a particular armor?
You don't add the backpack, you remove the items (i.e. built-in weapons) blocking the backpack slot. Check armor definitions and builtInWeapons entry.