Can I just say how much I love the (...) missions?
Yes!
Thank you, I'm actually developing the mod in these directions now.
It feels extremely underwhelming to me that the hybrid missions after defeating exalt are a total pushover by comparison. Not that they have to start out extremely difficult right away but even the equipment they use is 90% outclassed by the time you get to them. Only exception is the chempistols/guns and even those are kinda bad at range.
Also are you supposed to have to mass interrogate hybrids you find on like convoys, settlements, farms etc. to get new missions? I just recently (year 2000) unlocked the chemtrails mission and it's still an absolute breeze for me.
Frankly the hybrid arc is in a constant flux. These missions were never supposed to be hard, but I guess some improvements are in order. All in due time.
Registered my account so that I could say this: please don't.
At least to me, infiltration missions are quite fun, even if all we get is a different outfit.
In reality I play mostly for these unconventional missions. I always mod a few new items that make them a bit more immersive, and I wish I had the map making skills to submod some extra scenarios (like stopping an assassination attempt on a busy highway, or using jumpsuit camouflage to sneak into somewhere, or making my way across a minefield).
Welcome! And no worries, the concept definitely stays. Else it wouldn't be much of X-Files in the X-Com Files...
As for modding, if you want to give it a try - either for XCF or just X-Com in general - it's quite easy, as the game was made to make it as straightforward as possible. There are several OXC servers where you can get some help for starters, there's the
Ruleset Reference to give you all modifiable data, also I actually made
this short manual for making maps (it's fun and reasonably easy).