I wish to report a hilarious bug.
Thanks, it's been reported before (has a whole thread), and is now fixed... But indeed it was hilarious.
(Some people are pretty sad about this issue having been fixed...)
Version 1.6 has been released!1.6:
- New missions: UAC Weapon Lab, UAC Office, X-Com Slander (Shared Elerium Explosives).
- New units: UAC Engineer, UAC Manager, Alien Small Plasma Turret (graphics by Brain_322).
- New craft weapon: Pike Launcher.
- New UFO: MiB Strike Ship.
- New Alien Base mapblocks.
- New Forest mapblock (by Brain_322).
- 11 new maps for Urban Low (9 by Brain_322).
- New item: Alenium Shard.
- New armor for dogs: Synthgear (graphics by Brain_322).
- New armor for AI units: Sectopod Minigun.
- New weapon: H&K G36 (by Alex D).
- New ammo: EMP Minibomb.
- New ammo types for the Grenade Launcher and the Milkor (by Alex D), as well as the Tactical Grenade Launcher (graphics by Alex D).
- Sonic Shotgun is now 1x2.
- Improved UAC SMG, UAC Shotgun and UAC Rocket Launcher bigobs (by Brain_322).
- Better BlackOps Auto-Shotgun Clip sprites (by Alex D) and X-Com Assault Plasma sprites (by Brain_322).
- Hybrid flag (by Brain_322).
- Cyberweb Roboturret Ufopedia pictures (by Brain_322).
- Obliterator and Aquatoid (by Brain_322) and Minotaur (by Perturbator) autopsy pictures.
- Better MiB Heavy Trooper, Aquatoid, Gillman, Elite Soldier and Pig paperdolls (by Brain_322).
- New graphics for Ethereal Grand Master (by Brain_322).
- Completely redesigned how AI units work (now they need Alenium Shards to be produced, but can be revived after "death").
- Units should now react to melee attacks as well.
- Melee weapons now can target terrain and the kukri is now a melee weapon.
- Throwing things underwater now decreases the range.
- Men in Black streamlined and now with their own X-Com base assault mission.
- Aded a small second stage to the Underground Conduits mission for better presentation and structure.
- Some monster missions last longer.
- Reviewed and fixed various armor resistances.
- Organic units are now weakly susceptible to EMP damage.
- Chryssalid attack won't work if it doesn't do any damage (by Mistar Red).
- Rats have psi vision and better stealth.
- Boomer Organs can now be made from Zombie Parasites and are a bit stronger.
- Uncoupled Mass Drivers from Gauss weapons.
- Skulljack now really doesn't need Psi Skill.
- Alien Bomb can now be recovered and used.
- Miniguns somewhat debuffed.
- Renamed Small Launcher bombs to minibombs for clarity.
- Increased the price of some X-Com crafts.
- Temporarily disabled the Phase Drive item as necessary for Reptoid ships construction.
- Tweaked Enforcer stats.
- Dogs, rats and AIs now have their own "ranks" to easier discern them.
- Dogs now use layered armors.
- Large Alien Drone Adaptation fix.
- Mudranger door fix.
- Cow spritesheet fix (by Alex D).
- Minor fixes and additions.
Don't forget to upgrade to OXCE 6.7, since some mod features rely on it!