aliens

Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1950847 times)

Offline bezimek

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Re: The X-Com Files - 0.9.7: Altered States
« Reply #2265 on: December 24, 2018, 01:10:48 pm »
First you make a very good mod Solarius Scorch !!!
Second I have problem with your mod version 0.9.7.
- mission " Ooze Nest"
- openxcom:

[24-12-2018_12-09-08]   [FATAL]   A fatal error has occurred: Invlid surface set 'OOZE.PCK' for armor 'STR_OOZE_ARMOR': not enough frames
[24-12-2018_12-09-08]   [FATAL]   0x8860d0 OpenXcom::CrossPlatform::stackTrace(void*)
[24-12-2018_12-09-08]   [FATAL]   0x889760 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[24-12-2018_12-09-08]   [FATAL]   0x4015a0 exceptionLogger()
[24-12-2018_12-09-08]   [FATAL]   0xc20f98 MPEGaction::MPEGaction()
[24-12-2018_12-09-08]   [FATAL]   0x9ce960 OpenXcom::UnitSprite::drawRoutine8()
[24-12-2018_12-09-08]   [FATAL]   0x9c0210 OpenXcom::Map::drawUnit(OpenXcom::UnitSprite&, OpenXcom::Tile*, OpenXcom::Tile*, OpenXcom::Position, int, int, bool)
[24-12-2018_12-09-08]   [FATAL]   Unfortunately, no stack trace information is available
[24-12-2018_12-09-13]   [FATAL]   OpenXcom has crashed: Invlid surface set 'OOZE.PCK' for armor 'STR_OOZE_ARMOR': not enough frames
More details here: C:\Users\Pawlak\Desktop\OpenXcom_XFiles\user\openxcom.log
If this error was unexpected, please report it to the developers.

Can you help me ? and merry Christmess!

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.7: Altered States
« Reply #2266 on: December 24, 2018, 02:59:32 pm »
Hi Bezimek,
Thanks for the kind words. Yes, it's a known bug in extraSprites_XCOMFILES.rul:

Code: [Select]
  - type: OOZE.PCK
    subX: 32
    subY: 40
    width: 256
    height: 40
    files:
      0: Resources/Races_Compilation/OozeRace/OOZE.png

Height must be 80, not 40. You can easily fix it yourself in a text editor.
I should post a proper fix, but I plan to release an update soon anyway.

Offline bezimek

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Re: The X-Com Files - 0.9.7: Altered States
« Reply #2267 on: December 24, 2018, 08:30:42 pm »
Thank you for answer. I will wait for update. Keep up very good work with your mod. 

Offline krautbernd

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Re: The X-Com Files - 0.9.7: Altered States
« Reply #2268 on: January 02, 2019, 11:24:55 pm »
BTW, is the commendations mod compatible with xcomfiles or do you have any plans to incorporate medals or something along the line in upcoming versions?
« Last Edit: January 02, 2019, 11:34:44 pm by krautbernd »

Offline Meridian

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Re: The X-Com Files - 0.9.7: Altered States
« Reply #2269 on: January 02, 2019, 11:57:58 pm »
BTW, is the commendations mod compatible with xcomfiles or do you have any plans to incorporate medals or something along the line in upcoming versions?

It's compatible in a way that it won't crash... but that's it.
Other than that, the Commendations mod is completely oblivious of any other mods (including XCF) and will ignore their content completely.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2270 on: January 05, 2019, 11:13:44 pm »
Version 0.9.8 has been released.

0.9.8:
- Updated to the latest OXCE.
- Overhauled alien research tree.
- New mission: League Node.
- New items: Flashbang Grenade, 46mm Grenade (FLASH) (both by Finnik).
- New armor: Bulletproof Coat.
- Added 24 new faces.
- New enemy background.
- New Geoscape palette (by Chronocide Commando).
- Added paperdolls for male Arab civilians (based on Augur's work).
- More building material recovered from USOs and Reptoid ships.
- New Forest mapblocks (by Finnik).
- New Cave mapblocks (by Dioxine).
- New Village mapblocks.
- Buffed the Power Mace.
- Gravmodule Armor now changes color per terrain.
- Treaded tanks are faster.
- Drone bays now spawn 8 drones.
- New Salamandron graphics (by Drages).
- Cleaned up the Alien Base terrain.
- Minor improvements on the corporate building terrain.
- Fixed Viper range.
- Fixed a crash on Ooze and Abomination death.
- Fixed Pharaoh death animation.
- Fixed Metamorphic Mass move sound.
- Fixed weapons appearing on some cave creatures.
- Fixed some walking sounds on Cold Isle.
- Fixed the rotting script on Metamorphs (by Finnik).
- Fixed HWP recovery.
- Fixed Laser Sniper Rifle overkill.
- Fixed psi equipment manufacturing requirements.
- Fixed Double-Barreled and Thrasher autoshot range.
- Fixed impassable destroyed tiles in Cyberweb's portal installation.
- Fixed disappearing doors in Port.
- Minor fixes.



Updating from a campaign played on 0.9.7 or earlier:

If you don't have hybrid agents:
No action required, just carry on.

If you have hybrid agents:
Due to the changes in how paperdolls work (introduction of layers), you will likely get a crash when trying to view your hybrid agent's inventory (there's 75% chance for this to occur). How to solve this problem?
The easy way: sack all your hybrids and hire new ones.
The hard way: edit your save file to ensure that all hybrids have look: 0 (not 1, 2 or 3).
« Last Edit: January 05, 2019, 11:15:33 pm by Solarius Scorch »

Offline DreamsofTrance

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2271 on: January 06, 2019, 01:52:35 am »
I think there might be an issue with the new release.

When launching the game with a fresh OXCE installation and no other mods installed, I get this error:

Quote
[ERROR]   Const name 'RuleList.OpenXcom_XFiles' already used

Unfortunately, I'm too new to XCom modding to know if the issue is something on my end, but I'm pretty sure I've followed all the installation instructions properly.

EDIT: Nevermind, I figured out that I just need to read instructions better.
« Last Edit: January 06, 2019, 02:09:41 am by DreamsofTrance »

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2272 on: January 06, 2019, 02:25:59 am »
EDIT: Nevermind, I figured out that I just need to read instructions better.

Good for you!
I wish more people could do that. :P

Offline HT

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2273 on: January 06, 2019, 12:23:43 pm »
Cool, new toys!

Version 0.9.8 has been released.

0.9.8:
- Overhauled alien research tree.
- New items: Flashbang Grenade, 46mm Grenade (FLASH) (both by Finnik).
- New armor: Bulletproof Coat.

These sound cool and worth a try, except for the Coat if you already have Cyber Armor. I hope having researched stuff from aliens during my save won't wreck this new research tree somehow.

Updating from a campaign played on 0.9.7 or earlier:

If you don't have hybrid agents:
No action required, just carry on.

If you have hybrid agents:
Due to the changes in how paperdolls work (introduction of layers), you will likely get a crash when trying to view your hybrid agent's inventory (there's 75% chance for this to occur). How to solve this problem?
The easy way: sack all your hybrids and hire new ones.
The hard way: edit your save file to ensure that all hybrids have look: 0 (not 1, 2 or 3).
[/quote]

So, as long as I haven't hired any of these there won't be problems then, right? I think once I play this I'll try to complete a month without recruiting them, then update and hire a few to see the changes.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2274 on: January 09, 2019, 12:10:57 am »
Cool, new toys!

These sound cool and worth a try, except for the Coat if you already have Cyber Armor.

And can you take the Cyber Armour on incognito missions? :P

I hope having researched stuff from aliens during my save won't wreck this new research tree somehow.

No, it's fine... You will only have an easier access to stuff (same as before).

So, as long as I haven't hired any of these there won't be problems then, right? I think once I play this I'll try to complete a month without recruiting them, then update and hire a few to see the changes.

Yes, this is exactly what I meant.

EDIT: 0.9.8a has been released.
- Fixed some alien bases not generating points.
- Fixed some paperdolls position.

EDIT: 0.9.8b has been released.
- Fixed the Delicious Cake (now it's a transformation item).

EDIT: 0.9.8c has been released.
- New craft: Snapping Turtle.
- Fixed a weird crash on the Obliterator.

Offline HT

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2275 on: January 09, 2019, 06:11:46 pm »
And can you take the Cyber Armour on incognito missions? :P
EDIT: 0.9.8c has been released.
- New craft: Snapping Turtle.
- Fixed a weird crash on the Obliterator.

Well nope, but by the time the alien invasion begins properly (where I stopped playing) these are not so deadly anymore. Also, what kind of vehicle is that Snapping Turtle? A special one for underwater/underground missions? I tried the last version but I couldn't find if this new vehicle has an Ufopaedia entry.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2276 on: January 09, 2019, 06:49:12 pm »
Well nope, but by the time the alien invasion begins properly (where I stopped playing) these are not so deadly anymore.

Well I can't see how they are less deadly, since you have pretty much the same armour as in the early game, but if you say so...

Also, what kind of vehicle is that Snapping Turtle? A special one for underwater/underground missions? I tried the last version but I couldn't find if this new vehicle has an Ufopaedia entry.

It's another Reptoid ship.

Offline BlackStaff

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2277 on: January 09, 2019, 08:01:26 pm »
V0.98c work fine !  :)   Thank you very much !
But I have two novice questions!
- did you change the game's home screen (colors/texture)? The one who proposes "new game/loading/options/...) !

- in the log there are non-lethal alarms. Can we fix this problem?
Multiple lines with the same text:
   [WARN]   Image C:\_GAMES\OpenXcom_XFiles\user\mods\XComFiles/Resources/FactionsPack/MenInBlack/bigob_MIB_POWER_ARMOR.png (from lodepng) have set incorrect transparent color index 255 instead of 0

Thanks !

Offline HT

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2278 on: January 09, 2019, 08:56:33 pm »
Well I can't see how they are less deadly, since you have pretty much the same armour as in the early game, but if you say so...

Well, by then you should have better guns, agents and possibly hybrids to help you deal with such annoying missions. The armored coat looks cool at least and has a RL movie reference.


Offline krautbernd

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2279 on: January 09, 2019, 09:08:40 pm »
Sorry if this should be redundant, since i'm still on 0.9.6, but would you mind refactoring/resizing the "aliens attack financial district"-mission? I like big maps just as much as the next guy, but is it really a good idea to put two or three high-rise buildings in one map, seeing the impact even the one in the syndicate map has on game performance? At least on my system the map more or less constantly lags while scrolling or when movement or shooting of any kind is going on. Might i suggest either lowering the number of potential buildings, the height of said buildings or overall map size?