Enjoying Xcomfiles Solar, great mod! Only in the first year at the moment and waiting to get choppers!
I haven't got to underwater missions but I was wondering, what weapons can you use there? Can you use the Russian ADS amphibious rifles?
http://www.military-today.com/firearms/ads.htm
These look great for an xcom-type unit that operates on both land and underwater missions.
Hey man! Thanks!
Actually, there is one problem with this: we can restrict normal (surface) items from appearing underwater, but we cannot restrict underwater items from appearing on normal surface missions. Therefore, we need to be careful with such ideas, because any underwater weapon will also be usable on the surface, with the same parameters.
It doesn't mean your idea is unviable, but I'm not sure how to design this.
One question about underwater missions:
Yes, as per the explanations above, the mission doesn't know what you have researched. Therefore subs must be assigned to mission maps directly. I can only make sure that a mission is not available before a given sub is researched.
Without looking at the map scripts my very limited understading in the matter tells me that the big sub might only be generated on missions that are unlocked by advanced underwater warfare, since it's not an actual vehicle.
I also hope you're right
I recently started a new game and was positively surprised by the, at least for me, new dog ui with the third button for sniffing. As i continued on i had an idea regarding nightmissions. Don´t know if something like this is even possible but i wanted to share it anyway. Is it possible to give vehicles or HWP the ability to toogle headlights or similar devices during night missions?
Unfortunately, lights are only toggable for the entire squad, not individual units. Therefore I have (effectively) removed this option to keep the darkness mechanics coherent.