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Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2447942 times)

Offline Wherewulf028

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1980 on: August 07, 2018, 11:41:18 am »
Is it possible to play this on Android? I have oxce+ for Android, but I'd love to play this mod

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1981 on: August 07, 2018, 07:38:04 pm »
So the only way to get missing research is modify save? What tool to use?

Any text editor. But don't use the stock Windows Notepad, I wouldn't trust it with a shopping list. (I use EditPad.)

Also mummy vs mummy mission. Allied mummy always die in 3-4 turns, she just attack in close combat vs 10 enemies and die. XCOM spawn in the corner so they cant make it in time. I cant win this mission properly. 5 times already. Can you spawn this mummy with xcom pls?

Not yet, but in the future, probably. (I have request this feature already, and Meridian looked at it favourably.)

Also alien alloy minigun tank ammo are forgotten. How about sectopod minigun, tanks are paper in late game.

Can be done, I guess. I'll remember it when I get to the tanks again.

BO auto sniper how about to tweak auto shot from 30% to 35%?  It the only auto sniper in game after all.

OK, I'll do it as an experiment.

Is it possible to play this on Android? I have oxce+ for Android, but I'd love to play this mod

Yes, I think so. Never tried it myself, but it should work.
(Also welcome to the forums!)

Offline MK12

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1982 on: August 09, 2018, 08:26:26 pm »
Its this one?
researchRuleStatus:
Spoiler:
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...(>20000 characters)
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  STR_SHAMBLER_CORPSE: 1
  STR_SHAMBLER_TERRORIST: 1
  STR_SHARE_ALLOY_AMMO_TECH: 1
  STR_SHIELD_GEN: 1
  STR_SHIV: 1
  STR_SHOGG_BLADE: 1
  STR_SHOGG_CUDGEL: 1
  STR_SHOGG_HAMMER: 1
  STR_SHOGG_LANTERN: 1
  STR_SHOGG_STAFF: 1
  STR_SHOTGUN_BUY: 1
  STR_SICK_BAY: 1
  STR_SILACOID_CORPSE: 1
  STR_SKORPION: 1
  STR_SKS_BUY: 1
  STR_SKULL: 1
  STR_SKULLJACK: 1
  STR_SKYRAIDER: 1
  STR_SKYRANGER: 1
  STR_SLEDGEHAMMER: 1
  STR_SMALL_LAUNCHER: 1
  STR_SMALL_RADAR_SYSTEM: 1
  STR_SMART_MAGNUM: 1
  STR_SMART_SHOTGUN: 1
  STR_SMG_BUY: 1
  STR_SNAKEMAN_CORPSE: 1
  STR_SNAKEMAN_ENGINEER: 1
  STR_SNAKEMAN_LEADER: 1
  STR_SNAKEMAN_NAVIGATOR: 1
  STR_SNAKEMAN_SOLDIER: 1
  STR_SNIPER_RIFLE_BUY: 1
  STR_SORCERER_OF_DAGON: 1
  STR_SORCERER_OF_DAGON_CORPSE: 1
  STR_SPIKEBOAR_CORPSE: 1
  STR_SPIKEBOAR_TERRORIST: 1
  STR_SPITTER_CORPSE: 1
  STR_SPITTER_NAKED_TERRORIST: 1
  STR_SPITTER_RETRACT_TERRORIST: 1
  STR_SPITTER_TERRORIST: 1
  STR_STAFF_OF_HEART_GRIP: 1
  STR_STAFF_OF_HEART_GRIP_USE: 1
  STR_STEN: 1
  STR_STEN_BUY: 1
  STR_STEYR_AUG: 1
  STR_STEYR_AUG_BUY: 1
  STR_STINGRAY_LAUNCHER: 1
  STR_STONE_OF_ATLANTIS: 1
  STR_STORMLANCE: 1
  STR_STORMLANCE_MISSILE: 1
  STR_STORMTROOPER_ARMOR: 1
  STR_STORM_ROSE: 1
  STR_STORM_ROSE_USE: 1
  STR_STRIX_CORPSE: 1
  STR_STRIX_TERRORIST: 1
  STR_STUN_BOMB: 1
  STR_STUN_GRENADE: 1
  STR_STUN_ROD_2: 1
  STR_SUPPORTER_OF_DAGON: 1
  STR_SWARMIDS_SMALL_CORPSE: 1
  STR_SWARMIDS_SMALL_TERRORIST: 1
  STR_SWD_BUY: 1
  STR_SYNDICATE: 1
  STR_SYNDICATE_AGENT: 1
  STR_SYNDICATE_CEO_TRUEFORM: 1
  STR_SYNDICATE_CEO_TRUEFORM_CORPSE: 1
  STR_SYNDICATE_CHRYSSALID_RESEARCH: 1
  STR_SYNDICATE_EXPERIMENTS: 1
  STR_SYNDICATE_FLOPPY: 1
  STR_SYNDICATE_HQ: 1
  STR_SYNDICATE_HQ_ACCESS: 1
  STR_SYNDICATE_MERC: 1
  STR_SYNDICATE_MERC_CAPTAIN: 1
  STR_SYNDICATE_NETWORK: 1
  STR_SYNDICATE_SCIENTIST: 1
  STR_SYNDICATE_SUMMARY: 1
  STR_SYNDICATE_SUPERSOLDIER: 1
  STR_SYNDICATE_TESTAMENT_DECRYPTED: 1
  STR_SYNDICATE_TESTAMENT_ENCRYPTED: 1
  STR_SYNDICATE_WALKER: 1
  STR_SYNDICATE_WALKER_CORPSE: 1
  STR_SYNDICATE_WORKER: 1
  STR_SYNTHETIC_MUSCLES: 1
  STR_SYNTHMUSCLES: 1
  STR_SYNTHSUIT: 1
  STR_TACTICAL_GRENADE_LAUNCHER_BUY: 1
  STR_TACTICAL_NEURAL_IMPLANT: 1
  STR_TANK_CANNON: 1
  STR_TANK_LASER_CANNON: 1
  STR_TANK_MINIGUN: 1
  STR_TANK_PLASMA: 1
  STR_TANK_ROCKET_LAUNCHER: 1
  STR_TASOTH_CORPSE: 1
  STR_TASOTH_DATA_PAD: 1
  STR_TASOTH_SOLDIER: 1
  STR_TECH_WIZARD: 1
  STR_TENTACULAT_CORPSE: 1
  STR_TENTACULAT_TERRORIST: 1
  STR_TERRAMITE: 1
  STR_TERROR_FROM_THE_DEEP: 1
  STR_THE_MARTIAN_SOLUTION: 1
  STR_THRASHER_SHOTGUN_BUY: 1
  STR_THROWING_KNIVES: 1
  STR_THROWING_STARS: 1
  STR_THRUSTER: 1
  STR_THUNDERSTORM_INTERCEPTOR: 1
  STR_TLETH_HATCHET: 1
  STR_TLETH_SPEAR: 1
  STR_TOKAREV: 1
  STR_TOMB_GUARD_CORPSE: 1
  STR_TOMB_GUARD_FEMALE_TERRORIST: 1
  STR_TOMMYGUN: 1
  STR_TONFA: 1
  STR_TOXIGUN: 1
  STR_TOXIGUN_FLASK: 1
  STR_TOXI_SUIT: 1
  STR_TRANSPORT_ALTERNATIVE: 1
  STR_TRAUMA_PACK: 1
  STR_UAC_CHAINGUN: 1
  STR_UAC_CHAINGUN_BUY: 1
  STR_UAC_CONTACT: 1
  STR_UAC_CRAFT_CANNON_BUY: 1
  STR_UAC_HEAVY_NAILGUN: 1
  STR_UAC_HEAVY_NAILGUN_BUY: 1
  STR_UAC_OUTSOURCING: 1
  STR_UAC_RIFLE: 1
  STR_UAC_RIFLE_BUY: 1
  STR_UAC_ROCKET_LAUNCHER: 1
  STR_UAC_ROCKET_LAUNCHER_BUY: 1
  STR_UAC_SHOTGUN: 1
  STR_UAC_SHOTGUN_BUY: 1
  STR_UAC_SMG: 1
  STR_UAC_SMG_BUY: 1
  STR_UCITY: 1
  STR_UFO_CONSTRUCTION: 1
  STR_UFO_NAVIGATION: 1
  STR_UFO_POWER_SOURCE: 1
  STR_UFO_SIGNATURE: 1
  STR_ULTIMATE_CRAFT: 1
  STR_ULTIMATE_HUNTER_CRAFT: 1
  STR_ULTIMATE_RADAR_CRAFT: 1
  STR_UNDERWATER_OPERATIONS: 1
  STR_UNIT: 1
  STR_UZI_BUY: 1
  STR_VAMPIRE_KNIGHT_CORPSE: 1
  STR_VAMPIRE_KNIGHT_LEADER: 1
  STR_VAMPIRE_QUEEN_COMMANDER: 1
  STR_VAMPIRE_QUEEN_CORPSE: 1
  STR_VEST_BUSINESS_SUIT: 1
  STR_VIBRO_BLADE: 1
  STR_VSS_BUY: 1
  STR_WAKIZASHI: 1
  STR_WERECAT_CORPSE: 1
  STR_WERECAT_TERRORIST: 1
  STR_WEREWOLF_CORPSE: 1
  STR_WEREWOLF_TERRORIST: 1
  STR_WEREWOLF_WHITE_LEADER: 1
  STR_WESTMAN: 1
  STR_WHAT_DO_NOW_MILESTONE_1: 1
  STR_WHAT_DO_NOW_MILESTONE_2: 1
  STR_WHAT_DO_NOW_MILESTONE_3: 1
  STR_WILDEY: 1
  STR_WILDEY_BUY: 1
  STR_WORKSHOP: 1
  STR_WRAP_UP_DIMENSION_X_EXPLORATION: 1
  STR_XCOM_CYBERDISC: 1
  STR_XENOLOGIST_CONTACT: 1
  STR_XENONAUTS: 1
  STR_ZOMBIE_ARE_BREEDING: 1
  STR_ZOMBIE_BOOMER_CORPSE: 1
  STR_ZOMBIE_EVOLUTION_HYPOTHESIS: 1
  STR_ZOMBIE_GRUBAS_CORPSE: 1
  STR_ZOMBIE_GRUBAS_TERRORIST: 1
  STR_ZOMBIE_IMPLANT: 1
  STR_ZOMBIE_IMPLANT_INVESTIGATION: 1
  STR_ZOMBIE_IMPLANT_ORIGINS: 1
  STR_ZOMBIE_IMPLANT_VIRUS: 1
  STR_ZOMBIE_INFECTOR_CORPSE: 1
  STR_ZOMBIE_INFECTOR_TERRORIST: 1
  STR_ZOMBIE_OVERLORDS: 1
  STR_ZOMBIE_PARASITE: 1
  STR_ZOMBIE_PLOT: 1
  STR_ZOMBIE_STERILE_CORPSE: 1
  STR_ZOMBIE_STERILE_TERRORIST: 1
  STR_ZOMBIE_TROOPER_2_TERRORIST: 1
  STR_ZOMBIE_TROOPER_CORPSE: 1
  STR_ZRBITE_TANK: 1
  STR_ZSRR_BIO_ENHANCEMENT: 1
  STR_ZSRR_GANGER: 1
  STR_ZSRR_HQ: 1
  STR_ZSRR_MATROS: 1
  STR_ZSRR_MOLOLEC: 1
  STR_ZSRR_NETWORK: 1
  STR_ZSRR_OPERATIONS: 1
  STR_ZSRR_PIONEER_FEMALE: 1
  STR_ZSRR_PIONEER_MALE: 1
  STR_ZSRR_RED_OPS_FEMALE: 1
  STR_ZSRR_RED_OPS_MALE: 1
  STR_ZSRR_STORM_TRADE: 1
  STR_ZSRR_UBEK: 1
Is all :1. What exactly I need to add?
Also is FMP conflict with this mod? I played with this 2 on. In options mod page xcom files should be loading last(bottom)?
Yep I turn it off and gauss research appeared.
Also nerf chupacabra. This things just run from the corner across like 1/3 map and kill random xcom solder in heavy armour. Is they unarmed attack cost 5 point or less? Maybe they are nerfed already its from old patch.
« Last Edit: August 09, 2018, 09:49:15 pm by MK12 »

Offline legionof1

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1983 on: August 09, 2018, 08:56:39 pm »
XCF includes the majority of FMP content, so yes there is conflict. Maybe not crash level. Far as i know there are no intentionally compatible mods for XCF. If it dosent break its purely coincidence.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1984 on: August 09, 2018, 10:06:23 pm »
There is nothing in FMP that wouldn't be in XCF.
(Though some things are different. For example anthropods in the FMP are just another alien race, while in XCF they're part of the Dimension X arc.)

Offline Zohngus

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1985 on: August 12, 2018, 08:22:02 am »
Hi guys! Love your mod!

Is it okay if I ask for help with one thing though? For the life of me I can’t figure out how to get “Atlantis Temple Rumors”. It says the Aquatoid squad leaders and Cyberweb mysteks can tel you but it dosent allow me to research either of those enemies anymore. As soon as “Atlantis temple rumors” was the last thing I could get from them it stopped allowing me to research them. So clearly something else needs to be triggerd first? What is it? I’ve already gotten all the way through alof of the T’Leth story line, I can destroy the Tsoth production whenever I want, I just have worried that I may be missing something. Thanks.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1986 on: August 12, 2018, 07:03:50 pm »
Hi guys! Love your mod!

Is it okay if I ask for help with one thing though? For the life of me I can’t figure out how to get “Atlantis Temple Rumors”. It says the Aquatoid squad leaders and Cyberweb mysteks can tel you but it dosent allow me to research either of those enemies anymore. As soon as “Atlantis temple rumors” was the last thing I could get from them it stopped allowing me to research them. So clearly something else needs to be triggerd first? What is it? I’ve already gotten all the way through alof of the T’Leth story line, I can destroy the Tsoth production whenever I want, I just have worried that I may be missing something. Thanks.

You have to finish the Tasoth Factory first. :)

EDIT: Version 0.9.4 has been released.

- Updated to the newest version of OXCE+.
- Added the "spray and pray" mechanics.
- Craft pages now show range (in nautical miles) instead of fuel capacity.
- New units: Floater Legionnaire (sprites by XOps), Floater Centurion (same), Sectoid Guard Captain (same), Large Alien Drone (sprites ripped by Alinare and cleaned by Solarius Scorch).
- New UFOs: Observer, Striker, Troop Ship (maps by X-Com community).
- New mission: Alien Domination.
- New tool: Pickaxe (with Starving Poet's help).
- New AI armor: Flying Drone (repurposed Alien Drone).
- Dogs' day vision extended to 40 (same as humans).
- Slightly increased Stun Rod damage.
- Alien Drone now uses a laser weapon.
- Alien Drones are now more prevalent.
- Alien AI now only requires 1 Alien Electronics.
- Deacreased frequency of mountainous terrain on UFO landings.
- More chances for Shogg loot in the caves.
- Decreased research cost for the Tritanium Cannon.
- Darkstar and Ironfist is faster.
- MiG-31 has more fuel.
- Added Ufopaedia articles for the car and van.
- Increased lab requirements to make certain armors.
- Less spread on the Blaster Shotgun.
- Decreased selling price on Terramite.
- Knockout Grenade production no longer requires a Smoke Grenade.
- Moved the stash in the mansion defense downstairs.
- ARMOR PIERCING damage is now called KINETIC for clarity.
- Alien Electronics is now easier to find.
- BlackOps Auto-Sniper Rifle auto shot is a bit more accurate.
- Fixed the Knockout Grenade and the Dragon Dagger.
- Fixed range on Thunderstorm and Sentinel.
- Fixed Chemtrails mission not appearing.
- Fixed Skymarshall map (by New Civilian).
- Fixed a crash on Alien Drone.
- Fixed articles on alien ranks.
- Minor adjustments.

EDIT: I totally forgot to update the translation files, here's the link: http://www.mediafire.com/file/kw72ftunp5wi4pd/Translations_update_0.9.4.zip/file
« Last Edit: August 12, 2018, 10:51:01 pm by Solarius Scorch »

Offline HT

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1987 on: August 12, 2018, 11:18:28 pm »
It took X-Com a few years, but finally they got access to pickaxes! Even though a bunch of noob pirates had easier and faster access to them. Red-tape must be horrible in this organization.

Alas, how does one acquire a pickaxe? I didn't see them available to buy, probably a bug though.

Offline Thunderwing280

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1988 on: August 12, 2018, 11:27:02 pm »

- Added the "spray and pray" mechanics.

What are spray and pray mechanics?

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1989 on: August 12, 2018, 11:33:41 pm »
Okay, there were some bugs, so I reuploaded the mod (0.9.4b). Sorry.

It took X-Com a few years, but finally they got access to pickaxes! Even though a bunch of noob pirates had easier and faster access to them. Red-tape must be horrible in this organization.

It is!

Alas, how does one acquire a pickaxe? I didn't see them available to buy, probably a bug though.

Pickaxes are placed in strategic locations. Like catacombs.

What are spray and pray mechanics?

Check the Pedia.

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1990 on: August 13, 2018, 08:11:08 pm »
Not sure if it's a bug or a consequence of updating mid-campaign, but apparently I can research the article for the Van vehicle.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1991 on: August 13, 2018, 08:13:32 pm »
Not sure if it's a bug or a consequence of updating mid-campaign, but apparently I can research the article for the Van vehicle.

Probably an artefact from updating. Don't worry about it.

Offline Thunderwing280

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1992 on: August 15, 2018, 12:33:28 am »
I need some more help.

What is an easy way to get the chief engineer? I've found ethier finding psyclone or durathread is my best shot but that is a bit RnG for me, any better ways?

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1993 on: August 15, 2018, 04:38:27 pm »
Hello there! It's wuite a while since i don't play openxcom files (since the 8.x branch) but i remember that the mission "crop circle" and "slien abduction" were bit too common, for the next version are pkanned more divesifyed starting missions? And new soundtracks?

Offline tkzv

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Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« Reply #1994 on: August 15, 2018, 04:59:46 pm »
I need some more help.

What is an easy way to get the chief engineer? I've found ethier finding psyclone or durathread is my best shot but that is a bit RnG for me, any better ways?
In the previous versions when you killed a Red Dawn member about 1/3 of corpses became durathread. 20% of EXALT members carried a Psiclone. Which means pretty much every mission above "Apprehension" or "Safehouse" on Easy should yield something.