Wow, another update already? I didn't even have time to play the last one!
Worse, what little time I have these days I play Conan: The Dark Axe, a classic/obscure game that was only known in Europe and little else. Perhaps after that though...
EDIT:
- Added unique combat analysis articles for enemy types.
Cool. Is that the thing Piratez had for a while already? If so, about time. Hopefully it will automatically give me the stats of the enemies I encountered so far, instead of having to research said analysis.
- New weapon: Napalm Grenade (Incendiary Grenade was depowered).
Well frak. Is that grenade an Elerium-produced one? I was content with incendiary grenades and replacing everything will be a pain, nevermind considering the new explosives too.
That reminds me: Do Napalm grenades cause extra incendiary damage like the Willie Pete grenades in Piratez?
- Zombies now also yield Zombie parasites on processing.
Explosive zombies, because they weren't annoying enough! Also, what use did you have with zombie parasites once you researched one? I don't recall being useful except for selling.
- MiG and Arrow can't land. Pickup now has 5 soldier spaces.
Why cannot they land?
- Plasma and fusion weapons calibration now requires Advanced Laboratory.
What happens if you already researched plasma weapons?