Few hours into the game.
I feel really underpowered from the start - especially against strange monsers. I do take Logistic as a first reaearch to bring extra manpower. I also have to take tons of amunnition to actually be able to kill everything. Some missions take a huge amounts of turns, because there are like 19-20 mobs (Superhuman difficulty if thats the case). Sometimes creature can be one shooted; another time it take 5 shoots to kill it (XCom baby!). After awhile it become so annoying that I tend to abandon mission after scoring few kills.
Maybe some early explosives? Molotov coctail? I am not far. Got Promotion rank I and Nitro Rifle + Magnum + Shotgun.
Dogs. They use Morale to fuel their abillity to scan but with their low Bravery they often Panic or go Berserk. Solution would be to set their Bravery to 100. With their low Health it would be really nice to set their TU to 80 as descripted in UFOpedia.
After a few months what to do with cash? Got 3 Gym running to train soldiers. Should I build another base or HQ facillity to get extra 5 lab room? Got Xeno and Reasearch recruitment but did not unlocekd Laboratory yet (No spoilers please).
It is really stragne for me to see reaserch topics like "Axe", "Wooden Club" etc. Those techs are really fast to reaserch but why they are there? 5 scientists need one day to figure what Axe is for?
Another problem with reaserach is that I am unable to figure out which tech is fast to reasearch and which is not. As a general rule starting techs take long time. Looted weapons take around day to unlock. My suggestion would be as follow:
!) Renamne "Axe" like tech to "Weapon analyse: Axe" so it would be know that this only for UFOpedia and market unlock
2) For weapons concepts like Lasers it would go "Weapon concept: Laser Weapons" and it would be know that it will take forever to reaserch
3) There could be more tags "Theory: [tech name]", "Advenced Theory: [tech name]"
Because of slow reaserch progression, way too many many Cult/Stragne monster missions and some lack in firepower game becomes not so smooth and enjoyable as it could be.
Is possible to rename "Soldier" at purchase screen to "Agent"?
Is possible to rename "Aliens" at the battle summary screen to "Enemies"?
Flashligths are cool addition. And stunning with them is funny as hell BUT is it possible to place some street ligths durning urban map missions? It would be really cool.
Dont get me wrong. I post mostly thing which I think should be improved. List of thing I like and love in this overhaul is much longer
Edit: Mission with Abducted Farmers. Don't like the concept of wiping whole team becase 10 turns have passed. After that time UFO will arrive to abduct farmers? What is the story behind this
?
PS Got wipe out by pack of Chupacabras