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Author Topic: Re: The X-Com Files - 3.7.1: Best and Brightest  (Read 2792901 times)

Offline DarthTheIII

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6375 on: March 17, 2025, 12:37:31 am »
There's no suggestion board I can see, so I'll just put this here.  Could a manufacturing process for processing MIB HWPs into there X-com counterparts be added?  I just got a live and dead mib laser tank, and thought it was strange I could use the dead one, but just sell the still living tank.

Also, while the MIB HWP and xcom HWPs have the same armor/resistances, could a way to get the MIB HWP combat analyses be added?  Just for the Qol of being able to middle click them in mission to double check stats.
« Last Edit: March 17, 2025, 12:42:43 am by DarthTheIII »

Offline DarthTheIII

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6376 on: March 17, 2025, 03:34:08 am »
I've just finished the reclamation of aether laboratory missions and it looks like I cannot research the ectoplasmic generator remains, and interrogating the master doesn't lead to anything.  I assume the arc is just incomplete, and nothing is broken?

Offline AndyFox

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6377 on: March 17, 2025, 01:36:43 pm »
Quote
Clergy outfit is no longer freely available for use.

It's a pity, it looks stylish. =)
But is it generally available in the 3.7.1?

Offline Solarius Scorch

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6378 on: March 18, 2025, 12:26:20 pm »
There's no suggestion board I can see, so I'll just put this here.  Could a manufacturing process for processing MIB HWPs into there X-com counterparts be added?  I just got a live and dead mib laser tank, and thought it was strange I could use the dead one, but just sell the still living tank.

OK, I'll put it on my to-do list.

Also, while the MIB HWP and xcom HWPs have the same armor/resistances, could a way to get the MIB HWP combat analyses be added?  Just for the Qol of being able to middle click them in mission to double check stats.

OK, done.
You still need to have the laser tank research to see the article.

I've just finished the reclamation of aether laboratory missions and it looks like I cannot research the ectoplasmic generator remains, and interrogating the master doesn't lead to anything.  I assume the arc is just incomplete, and nothing is broken?

The arc is incomplete, sadly.
I work on it on and off, between other stuff. I'll focus on it more when I can.

It's a pity, it looks stylish. =)

I guess a submod enabling all those special outfits (clery, worker, beach etc.) wouldn't hurt. :)

But is it generally available in the 3.7.1?

Yes, on relevant missions.

Offline DarthTheIII

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6379 on: March 18, 2025, 06:18:07 pm »


The arc is incomplete, sadly.
I work on it on and off, between other stuff. I'll focus on it more when I can.


Sounds good, I really like the current Aether arc, looking forward to seeing how it concludes.  Missions like the arther lab where you need mixed teams of ghost and traditional weapons were the most fun.

Offline Stormtrooper

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6380 on: March 18, 2025, 08:48:46 pm »
I guess it could be combined with dreaming because right now it appears dreaming is a separate thing while lore-wise both seem to be about the same thing aka presence of psi entities around the world.

Offline Healer

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6381 on: March 18, 2025, 09:56:22 pm »
Unfortunately Zrbite now unresearchable, hidden completely from the research list. (tested on all bases with bio lab & labs and headquarters)
Zrbite is viewable from Sell items menu and has unresearched color, when clicking with middle mouse button
not sure its missing in research tree from 3.7 or 3.7.1

and yes, research is not hidden with game mechanic :) (color)

---

Follow The Zombies Prerequisite A is now researchable for 0 points since 3.7 (research is not needed, I am much further ahead of it, its just showed up in research tree)

(UPDATE) looks like Zrbite container is required to research

« Last Edit: March 23, 2025, 04:43:44 pm by Healer »

Offline psavola

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6382 on: March 19, 2025, 05:58:37 am »
Unfortunately Zrbite now unresearchable, hidden completely from the research list. (tested on all bases with bio lab & labs and headquarters)
Zrbite is viewable from Sell items menu and has unresearched color, when clicking with middle mouse button
not sure its missing in research tree from 3.7 or 3.7.1

and yes, research is not hidden with game mechanic :) (color)

---

Follow The Zombies Prerequisite A is now researchable for 0 points since 3.7 (research is not needed, I am much further ahead of it, its just showed up in research tree)

There hasn't been recent changes to zrbite and it worked at least for me a couple of weeks back. You may need to post a save.

Follow the Zombies prereq should probably have been hidden from the UI.

Offline DarthTheIII

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6383 on: March 19, 2025, 07:36:40 am »
The description for the helix knight transformation says that it is only open to agents that have "aquired all other sources of power" meaning agents who have bio-enchancement, TNI, martial arts training, and combat pilot training.  That description made sense when those were the only trainings, but now that extra options like dagonization, blood boosting, gun kata, and others exist, could the description be updated to be more accurate?

Other trainings list exact stat requirements, so I don't think a more concrete explanation would be out of place

Offline Solarius Scorch

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6384 on: March 19, 2025, 12:27:40 pm »
Sounds good, I really like the current Aether arc, looking forward to seeing how it concludes.  Missions like the arther lab where you need mixed teams of ghost and traditional weapons were the most fun.

Thanks, that's good to know.

I guess it could be combined with dreaming because right now it appears dreaming is a separate thing while lore-wise both seem to be about the same thing aka presence of psi entities around the world.

I am neither confirming nor denying! ^_^

There hasn't been recent changes to zrbite and it worked at least for me a couple of weeks back. You may need to post a save.

Yeah, you probably hid the research by mistake.

Follow the Zombies prereq should probably have been hidden from the UI.

There were changes to the tree, so it's normal on an old save. Won't cause any problems, you can research it (or not).

The description for the helix knight transformation says that it is only open to agents that have "aquired all other sources of power" meaning agents who have bio-enchancement, TNI, martial arts training, and combat pilot training.  That description made sense when those were the only trainings, but now that extra options like dagonization, blood boosting, gun kata, and others exist, could the description be updated to be more accurate?

Other trainings list exact stat requirements, so I don't think a more concrete explanation would be out of place

That's because the transformation system kept evolving, and I haven't yet figured out how to describe it better. 8)

Offline DarthTheIII

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6385 on: March 20, 2025, 06:57:17 am »
Ouch, I didn't realize units didn't regen all their energy in between parts of a multi part mission.  My alenheads are going to be very slow reaction fire turrets for a while

Offline testpilot24

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6386 on: March 21, 2025, 06:17:57 pm »
When i trying to finish mission i get crash error.

Problem with Dagon armored car. My viper (from mod) stunned it with electric stick. This stunned car can not be recovered. If i kill it and then kill last alien on map then i can continue playing. if i leave stunned car and kill last alien i get crash.

An when i launched OXCE only with XFILES mod i get in log files some supressed errors:

Quote
[21-03-2025_21-09-53]   [INFO]   D:/games/OtherGames/Open XCOM/OXCE X-Files/user/mods/XComFiles/Ruleset/HitFX-basic.rul: Supressed Error for 'STR_DAGON_ARMORED_CAR': This unit can be recovered (in theory), but there is no corresponding 'liveAlien:' or 'civilianRecoveryType:' to recover.
[21-03-2025_21-09-53]   [INFO]   D:/games/OtherGames/Open XCOM/OXCE X-Files/user/mods/XComFiles/Ruleset/HitFX-basic.rul: Supressed Error for 'STR_WIZKID_TURRET': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.

Offline DarthTheIII

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6387 on: March 22, 2025, 07:19:47 am »
Is there any particular reason syndicate HQ has attack dogs instead of bloodhounds?  I hadn't done that mission in a long while and was surprised.

Offline Solarius Scorch

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6388 on: March 23, 2025, 06:34:48 pm »
When i trying to finish mission i get crash error.

Since then this is the bug report thread?
Anyway, my bad, fixing.

Is there any particular reason syndicate HQ has attack dogs instead of bloodhounds?  I hadn't done that mission in a long while and was surprised.

No special reason, many factions use dogs.

Offline norpan83

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Re: The X-Com Files - 3.7.1: Best and Brightest
« Reply #6389 on: March 24, 2025, 12:13:07 pm »
Quote
Quote from: DarthTheIII on March 19, 2025, 07:36:40 am
The description for the helix knight transformation says that it is only open to agents that have "aquired all other sources of power" meaning agents who have bio-enchancement, TNI, martial arts training, and combat pilot training.  That description made sense when those were the only trainings, but now that extra options like dagonization, blood boosting, gun kata, and others exist, could the description be updated to be more accurate?

Other trainings list exact stat requirements, so I don't think a more concrete explanation would be out of place

That's because the transformation system kept evolving, and I haven't yet figured out how to describe it better. 8)

Maybe Helix Knight transformation could be set to require 100 missions or something.
It would keep the feeling that it's for elite soldiers but have less arbitrary requirements.