aliens

Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2454714 times)

Offline TheCurse

  • Colonel
  • ****
  • Posts: 334
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3330 on: March 21, 2020, 07:48:17 am »
Since rats benefit too from the commendations (and training)... how about a power bonus formula on bite?
These are giant rats... if you take a giant pouched rat as example, they can easily bit off a finger at baby age. But they´re smart... and growing stronger...
Some advanced bite techniques or at least strength bonus on bite seem adequate  ;)
Never noticed before... but are they supposed to have full inventory capabilities? I can imagine a rat sized backpack, but I cannot imagine a minigun magazine fitting in it...
(poor rat would have a hard time carrying anyway)
and while we´re at it... ninja training for rats? master splinter anyone?  8)

Offline banelinq

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3331 on: March 21, 2020, 08:47:19 am »
When soldiers walk in place with stock pile of tires, they dont lose TUs

Not sure if this is bug, or because of resolution, but when werewolf walk away from "camera" there is missing line of pixels in the animation

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3332 on: March 21, 2020, 02:58:57 pm »
Not sure if this is bug, or because of resolution, but when werewolf walk away from "camera" there is missing line of pixels in the animation
It is a bug of a spritessheet. I have uploaded fixed image for Solarius, but looks like he forgot that. Once again:

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3333 on: March 21, 2020, 11:39:59 pm »
Soo, how long until the new update is released?

Hopefully less than a week.

Since rats benefit too from the commendations (and training)... how about a power bonus formula on bite?
These are giant rats... if you take a giant pouched rat as example, they can easily bit off a finger at baby age. But they´re smart... and growing stronger...
Some advanced bite techniques or at least strength bonus on bite seem adequate  ;)
Never noticed before... but are they supposed to have full inventory capabilities? I can imagine a rat sized backpack, but I cannot imagine a minigun magazine fitting in it...
(poor rat would have a hard time carrying anyway)
and while we´re at it... ninja training for rats? master splinter anyone?  8)

These are rats though. Scouts.

When soldiers walk in place with stock pile of tires, they dont lose TUs

Please update your OXCE.

It is a bug of a spritessheet. I have uploaded fixed image for Solarius, but looks like he forgot that. Once again:

Thanks, I fixed it myself a few days ago, but your sprites are sure to be better. :)
« Last Edit: March 21, 2020, 11:41:48 pm by Solarius Scorch »

Offline TheCurse

  • Colonel
  • ****
  • Posts: 334
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3334 on: March 22, 2020, 12:50:17 am »
These are rats though. Scouts.
To put that in perspective, my (normally sized) rats shredded a golf ball in mere minutes.
A small-dog-sized rat could bite through bone.
I was planning to max out some rats and clear some UFOs with it, but the constant 10 bite dmg is a very big obstacle... even though they do gain strength and melee skill.
Just to see the pixeled face of some sectoids with their advanced tech and such, landing on earth and get taken out by 2 dozen rats...  ;D

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3335 on: March 22, 2020, 04:05:59 am »
Anything i am doing except my own mod... procrastina-ation.
So, here is upgraded Mongorn spritesheet. It annoyed me for a long time.

Rat on the way.

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3336 on: March 22, 2020, 04:16:52 am »
A small suggestion: add the type of damage "Cold". I have long dreamed of a cryo gun to freeze aliens. ;D

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3337 on: March 22, 2020, 10:29:10 am »
So, here is upgraded Mongorn spritesheet. It annoyed me for a long time.

As always, a stunning work. Thank you.

Anything i am doing except my own mod... procrastina-ation.

Maybe it can be used somehow in Chronicles? :)

A small suggestion: add the type of damage "Cold". I have long dreamed of a cryo gun to freeze aliens. ;D

There is no special damage type, but there are several cold-based weapons. They generally work as stun weapons with additional (large) health damage.

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3338 on: March 22, 2020, 10:47:28 am »
Maybe it can be used somehow in Chronicles? :)
That is what i mean. No mongorns in Chronicles. But there are dire rats with venomous bites. Here is upgraded sheet and floorob. Not proud of it, but still better than before.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3339 on: March 22, 2020, 11:33:24 am »
Many thanks. I kinda liked the purple blood, but it was a bit overdone.

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3340 on: March 22, 2020, 01:48:23 pm »
Well, Falco's oxc tools can quickly make it purple again.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3341 on: March 22, 2020, 11:54:51 pm »
Yeah sure, I just am not longer sure it was a good idea in the first place.

Offline TheCurse

  • Colonel
  • ****
  • Posts: 334
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3342 on: March 23, 2020, 01:32:30 am »
just had a very interesting mission on a boat with a certain dr.
like it ^^

but my rat ran quickly out of energy. thought its supposed to be a scout? how can it have so bad energy regeneration then? >_>
ergo, rats are front line assassins.
what do you think the R in AR-15 stands for? its "rat"!  ;D
ever heard of H.A.I.R.? Heavy Assault Infantry Rats? they´re gonna be doombringers...  8)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3343 on: March 24, 2020, 01:13:36 am »
Right, I buffed rats energy regen.

Offline TheCurse

  • Colonel
  • ****
  • Posts: 334
    • View Profile
Re: The X-Com Files - 1.2: Masters of the Universe
« Reply #3344 on: March 24, 2020, 09:26:52 am »
whats the soundtrack on the lotus statue mission?