Author Topic: Re: The X-Com Files - 1.1: Big Rain  (Read 456021 times)

Offline karnaugh_map

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Re: Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2490 on: May 14, 2019, 03:41:36 am »
Agreed, what a great mod.

Best moment for me so far was while doing the Lo Wo hideout mission with the full intention of capturing the titular character, even were it to take a few casualties. A few turns in, my squad comes upon a Black Lotus Warrior, so I fire a single CAWS slug at him, and out of the empty field between my squad and the Warrior, I see Lo Wo eat the bullet and fall dead! I was not expecting to accidentally kill him!

Offline Ciruil

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2491 on: May 14, 2019, 07:19:09 pm »
- Improvement graphics of hostile Hybrids.
then I saw this I hoped hostile hybrids now has different appearance and I can saw who is worker, agent, specialist and etc., but no.

Online Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2492 on: May 14, 2019, 08:31:30 pm »
then I saw this I hoped hostile hybrids now has different appearance and I can saw who is worker, agent, specialist and etc., but no.

Not yet, maybe in the future. But it's a start.
(Some hybrids are different, but only the special ones.)

Offline tarkalak

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2493 on: May 18, 2019, 05:29:40 pm »
Can you make an On\Off switch for the flashlight?

Well, apart from putting it in your pocket of course.  :)

Right now extra flashlights illuminate the starting position which is usually undesirable.

Offline Draykoth

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2494 on: May 19, 2019, 08:55:28 am »
How are you supposed to progress in the MiB, advent and hybrid lines?

The Men in Black need a scientist, I only ever saw one defending David Vincent and didn't get the chance to capture one there, haven't come across any since.

Advent require I get one of them first, but I have no idea where they come from. Never seen them on any missions.

I'm deep into the hybrids, done every kind of mission for them, including cloning facilities, hybrid base, hybrid alien meeting, but there was nothing at any of those places I didn't already have from researching the supervisors. Where do I find hybrid brainers, diplomats, disguised hybrids, some kind of clinic for cloning?


On an unrelated note, the Large Workshop doesn't actually count as a workshop, only as work space. I removed all my small workshops to make the big one, now I can only build xcom psiclones and a few maintenance projects.
« Last Edit: May 19, 2019, 08:58:08 am by Draykoth »

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2495 on: May 19, 2019, 12:57:56 pm »
Can you make an On\Off switch for the flashlight?

Well, apart from putting it in your pocket of course.  :)

Right now extra flashlights illuminate the starting position which is usually undesirable.

That's not exposed to modding. Maybe with scripts, but I have doubts.

How are you supposed to progress in the MiB, advent and hybrid lines?

The Men in Black need a scientist, I only ever saw one defending David Vincent and didn't get the chance to capture one there, haven't come across any since.

Advent require I get one of them first, but I have no idea where they come from. Never seen them on any missions.

I'm deep into the hybrids, done every kind of mission for them, including cloning facilities, hybrid base, hybrid alien meeting, but there was nothing at any of those places I didn't already have from researching the supervisors. Where do I find hybrid brainers, diplomats, disguised hybrids, some kind of clinic for cloning?

MiB are indeed hard to start at the moment. I probably will make them a little more active in the future, but for now, you must seize any opportunity to learn more about them.

ADVENT/advanced hybrids... Well how do you even know of their existence? :)
Anyway, if you have no idea where they are, it means you're doing okay in terms of controlling the planet...

On an unrelated note, the Large Workshop doesn't actually count as a workshop, only as work space. I removed all my small workshops to make the big one, now I can only build xcom psiclones and a few maintenance projects.

Indeed, this is a bug. Thanks, fixed!

Offline Draykoth

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2496 on: May 19, 2019, 01:25:09 pm »
Quote
ADVENT/advanced hybrids... Well how do you even know of their existence?

Excessive tech tree viewing ;P



Am I really supposed to deal with the Syndicate HQ with 5 dudes in barely any armor equipped with... a magnum? If a minotaur spawns anywhere near the start point, it's just over.

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2497 on: May 19, 2019, 01:46:05 pm »
Excessive tech tree viewing ;P

Did I mention I really don't like this thing? ;)

Am I really supposed to deal with the Syndicate HQ with 5 dudes in barely any armor equipped with... a magnum? If a minotaur spawns anywhere near the start point, it's just over.

You can take 8, Dragonfly is allowed.

Offline krautbernd

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2498 on: May 19, 2019, 04:37:26 pm »
On an unrelated note, the Large Workshop doesn't actually count as a workshop, only as work space. I removed all my small workshops to make the big one, now I can only build xcom psiclones and a few maintenance projects.

Thanks for the heads up, the entry was indeed missing since i never used the large version as a stand-alone facility :P

Sorry for the inconvenience  :-[

Offline Draykoth

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2499 on: May 20, 2019, 10:24:21 am »
Ah, I had assumed syndicate HQ was concealable only for some reason, and had only loaded crap onto my pickup. I just dumped my entire inventory onto the dragonfly, and found it a lot easier with my psi operatives at full power :P

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2500 on: May 20, 2019, 12:14:08 pm »
Yeah, things used to be simple when we only had concealable and non-concealable. But then a number of other possible setups appeared, making things complicated. I haven't found a way to better guide the player. Maybe make separate Pedia pages for beach gear, industrial gear etc.?

Offline Draykoth

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2501 on: May 20, 2019, 01:18:44 pm »
I always check the items for labor/beach/etc tags when I get them, and find it very clear what I can bring where. I had just made a mistake in thinking that particular mission was conceal only even though that wasn't stated anywhere

Offline Draykoth

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2502 on: May 20, 2019, 08:30:18 pm »
It just now occurred to me the dragonfly is available for the Syndicate HQ because they fly it around themselves. Does that mean the Iron Fist can be used for that mission aswell?

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2503 on: May 21, 2019, 12:08:38 pm »
No, the Ironfist is an X-Com design, and pretty big too. The opposite of easily blending in. :)

Offline Draykoth

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Re: The X-Com Files - 0.9.9a: They Live!
« Reply #2504 on: May 21, 2019, 01:04:00 pm »
Are they not using Iron fists as the "medium" craft when they're flying around with minotaurs? Or is that just a similar looking ship