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Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1949354 times)

Offline Fiskun1

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2310 on: January 30, 2019, 05:03:01 pm »
When will the changes in
[classified]: 1%
[classified]: 0%?
I really wonder what will be there!
 ;)

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2311 on: January 30, 2019, 11:15:39 pm »
When will the changes in
[classified]: 1%
[classified]: 0%?
I really wonder what will be there!
 ;)

1%: Moon Nazis. I don't know when I'll get to it, it's not a priority now.
0%: Honestly I can't remember what exactly it is. There are several candidates.

Offline Fiskun1

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2312 on: January 31, 2019, 09:21:35 am »
I satisfied my curiosity, thank!
And what are the priorities now in the development of The X-Com Files ?

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2313 on: January 31, 2019, 09:57:01 am »
 Reptoids. There are many unique ideas I have for them.

Offline Fiskun1

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2314 on: January 31, 2019, 10:54:50 am »
It is interesting.
You have so many ideas that I don’t know if I can ever play the final version.

Yes, many thanks to the person who so quickly translates your wonderful mod into Russian!
« Last Edit: January 31, 2019, 10:56:23 am by Fiskun1 »

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2315 on: February 05, 2019, 07:26:20 pm »
It is interesting.
You have so many ideas that I don’t know if I can ever play the final version.

Yes, many thanks to the person who so quickly translates your wonderful mod into Russian!

There is a big team now! But the first and probably most important contributor was Kammerer.
Thanks, Kammerer!


EDIT: 0.9.8g is released.

- Decreased the frequency of retaliation missions.
- Added paperdoll for: female Arab, City Girl, gender-specific winter outfits (all by Nord).
- Improved paperdolls for Bikini Babe, Female Farmer, Black Male Civilian, Male Hunter, Male Farmer (all by Nord).
- Improved Giant Rat walking animation (by Alex D).
- Extra retaliations start later.

EDIT: 0.9.8g2 is released.
Fixed a crash on the Farmer entry. If you don't want to update everything, just replace the file attached here.
« Last Edit: February 06, 2019, 07:39:24 pm by Solarius Scorch »

Offline hellrazor

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2316 on: February 10, 2019, 03:20:40 pm »
Your lack of Mod only version which is without executeable is not supportive for linux users.
Can you provide a Mod only version without executable?
« Last Edit: February 10, 2019, 03:32:52 pm by hellrazor »

Offline yergnoor

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2317 on: February 10, 2019, 05:05:14 pm »
Can you provide a Mod only version without executable?
I support.
Also, users of OXCE for Android experience inconvenience, who have to release each new version of X-Files from everything superfluous and extract only the pure mod. I even wrote a special instruction on the Russian-language forum OpenXcom for Android, how to extract X-Files and X-Piratez mods for Android games. However, regularly have to personally explain all the details of newcomers.
Considering the ability of new versions of OXCE (on any devices) to see mods packed in zip archives, it would be much more convenient to download one such archive. Then there would be no need for unpacking at all, it was enough to put the X-Files.zip archive in the mods folder. I checked, the mod on Android in this case works fine. The inconvenience is only in the need to first unpack and then re-pack in a zip.
P.S. Thank you so much from me and all the Russian players for this interesting mod!
« Last Edit: February 10, 2019, 05:09:31 pm by yergnoor »

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2318 on: February 10, 2019, 05:48:21 pm »
Your lack of Mod only version which is without executeable is not supportive for linux users.
Can you provide a Mod only version without executable?

What is a "mod only" version? I really don't understand.
You mean without the exe, standard and common? Can't you just delete that?

Offline Stoddard

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2319 on: February 10, 2019, 06:33:02 pm »
What is a "mod only" version? I really don't understand.
You mean without the exe, standard and common? Can't you just delete that?

I think that's the idea. .exe is useless on linux/android and common/standard can interfere with what's already installed. Basically on Android you have to take only the mod directory and drop it into /sdcard/whatever/openxcom/mods  on every mod update. When you don't have a PC to repack it, it gets tedious and error-prone.


One solution for this would be integrating mod.io so that the mods are downloaded ingame, like OpenTTD did it (last time I played it).

I'm undecided on this. It will be helpful for the end-users somewhat, but on the other hand will tie it all to a single service. Not to say that just dropping mods into user/mods/ will cease to work but still.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2320 on: February 11, 2019, 12:17:10 pm »
Thanks, Stoddard.
I am not prepared to maintain two versions of the mod; not because I think playing this sort of game is lunacy (though I certainly do), but simply because it would be too much of a chore. But I have an alternative suggestion: you can get the mod (just the mod) from GitHub. I suppose it should work just fine for you, if you don't mind having a beta version. Especially with OXCE accepting zipped mods now, or at least soon.

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2321 on: February 11, 2019, 12:31:03 pm »
I think that's the idea. .exe is useless on linux/android and common/standard can interfere with what's already installed. Basically on Android you have to take only the mod directory and drop it into /sdcard/whatever/openxcom/mods  on every mod update. When you don't have a PC to repack it, it gets tedious and error-prone.


One solution for this would be integrating mod.io so that the mods are downloaded ingame, like OpenTTD did it (last time I played it).

I'm undecided on this. It will be helpful for the end-users somewhat, but on the other hand will tie it all to a single service. Not to say that just dropping mods into user/mods/ will cease to work but still.

i am a complete ignorant, but applying the KISS principle would be great :)

Offline tkzv

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2322 on: February 11, 2019, 04:05:45 pm »
Thanks, Stoddard.
I am not prepared to maintain two versions of the mod; not because I think playing this sort of game is lunacy (though I certainly do), but simply because it would be too much of a chore. But I have an alternative suggestion: you can get the mod (just the mod) from GitHub. I suppose it should work just fine for you, if you don't mind having a beta version. Especially with OXCE accepting zipped mods now, or at least soon.
If you post the hashes for releases, it's possible to download them with Git.

But I think that extracting the "mod" directory from a zip archive is easier. Although slower in MC.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2323 on: February 11, 2019, 09:49:42 pm »
Well I guess it won't hurt to post the link:
https://github.com/SolariusScorch/XComFiles
Of course it's definitely a beta, but I generally don't put there stuff which obviously doesn't work.

Offline tkzv

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Re: The X-Com Files - 0.9.8: X-Cool
« Reply #2324 on: February 11, 2019, 10:42:54 pm »
Some git commands for those, who want to use it, but don't know anything about it:

To download version 0.9.8g2:
1. Create a folder:
Code: [Select]
mkdir ~/xcf
cd ~/xcf
2. Download the whole repository:
Code: [Select]
git clone https://github.com/SolariusScorch/XComFiles(Currently, it's 286 megabytes, since it effectively downloads all previous versions.)
3. Switch to revision 38ded9ba133dcb97bedf530e50b04b8037c6c53e (closest to 0.9.8g2):
Code: [Select]
git checkout 38ded9ba133dcb97bedf530e50b04b8037c6c53eRevision hashes can be shortened as long as they stay unique, e.g. to "38de".

Other useful commands:
Switch to the latest downloaded commit:
Code: [Select]
git checkout origin/HEAD
Download changes from the server:
Code: [Select]
git pull(you need to switch to the latest commit for that)
or
Code: [Select]
git pull origin HEAD(I think this one would work anywhere)

See the list of changes up to the current commit:
Code: [Select]
git logIn Linux it displays output in "less" pager. Use arrows and PgUp/PgDn to navigate, "/" or "?" then "n" and "N" to search, "q" to quit.

I am not very familiar with git myself, so corrections are welcome.
« Last Edit: February 11, 2019, 10:58:40 pm by tkzv »