No weakening sectoid soldier shields?
I almost wonder if it might be better to segregate sectoid soldiers from sectoid security guards, and have much weaker shields on security guards.
Just capturing one is a huge task, and almost everyone I've talked to sees them as a pretty big hurtle because of how tanky they are.
All in all it really radically changes old balance, where taking a small sectoid ufo was a challenge, but nothing big... Now it feels comparable to a chrysalid / snake ship.
If this stays the case, perhaps chronites should instead be the primary first wave, possibly even ships with mix races, like a bunch of chronite soldiers, sectoid staff, and sectoid leader. After all, seems like sectoid soldiers would be FAR more valuable now than some mass produced chronites / blue dudes ( i forget their name) and I'd figure if sectoid soldiers were more dangerous than chronites, they would save them for raids, terror missions, defense of high value ships / missions, or something of more importance than mutilation of cows... Just a suggestion, because I'm pretty sure sectoids are tougher than mutons now.
.... I really wish there was a way to test this, testing ai mutons vs ai sectoids, seeing who wins