Is it planned in the future for something like the Personal Disruptor Shield ?
Possible, if the scripting engine grows big enough.
BTW, how far along are the MIB missions in 0.6.9? Still trying to get the "MIB activites" research topic, but the only MIBs i'm encountering are the ones on certain crop circle missions. Any way to get the the higher-ranked ones yet?
The MiB part is basically the same as in FMP - I haven't revamped it yet. But they do have a few missions.
Could you maybe post something akin to a progression chart (mission triggers/encounters) of what's in the mod right now? I just feel that i'm missing out on some content that i should have encountered at some point, but i can't tell if that is due to bugs or simply messing things up on my part.
I think more than we already have in the first post would be a spoiler... I like the player discovering (or not) some content, as it's an investigation/mystery-themed mod after all.
Also, how does armor work in regards to stun damage? I have been trying in vain to stun an ethereal speaker with a dart pistol (dart c). Small launcher and ethereal guardian also doesn't seem to work. Electric damage though seems to work just fine sometimes. Is this intended? Or is this due to the additional damage types you introduced? On that note, in which order are they listed in armor.rul?
I haven't done anything drastic to Ethereals, they're just pretty tough.
As for the damage types, the order is:, None, AP, Inc, HE, Las, Plas, Stun, Melee, Acid, Smoke, EMP, Electric, Psi, Warp.