Author Topic: Translation – Czech 0.99J12 (99.8%)  (Read 10205 times)

Offline Bartojan

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Re: Translation – Czech 0.99C1 (85.3%)
« Reply #30 on: September 28, 2016, 09:31:58 pm »
There is a gun 'Python HSR'. What 'HSR' stands for?

Offline Ridаn

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Re: Translation – Czech 0.99C1 (85.3%)
« Reply #31 on: September 28, 2016, 09:59:55 pm »
There is a gun 'Python HSR'. What 'HSR' stands for?
"Heavy Sniper Rifle" I assume.

Offline Bartojan

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Re: Translation – Czech 0.99E (85.4%)
« Reply #32 on: November 12, 2016, 01:14:23 pm »
Updated to v.99E + added few new names.

Offline Bartojan

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Re: Translation – Czech 0.99E1 (86.7%)
« Reply #33 on: November 15, 2016, 08:10:20 pm »
Updated to v.99E1
updated Naughty Mod translation

Will there be a naughty version of Camo Paint "armor"?  :)

Offline Dioxine

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Re: Translation – Czech 0.99E1 (86.7%)
« Reply #34 on: November 17, 2016, 04:15:17 pm »
Nah, it'd be superflous; camo paint is exactly as I wanted it to be. Although I might add a few armor items to naughty mod in the future, like a Berserker outfit (comprising of warpaint, fur cape and a few straps).

Offline Bartojan

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Re: Translation – Czech 0.99E1 (87.6%)
« Reply #35 on: November 21, 2016, 01:48:12 pm »
Is Inquistor Kashub woman, or man?

Offline Solarius Scorch

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Re: Translation – Czech 0.99E1 (87.6%)
« Reply #36 on: November 21, 2016, 02:50:14 pm »
Is Inquistor Kashub woman, or man?

He's a manly man.

Offline Bartojan

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Re: Translation – Czech 0.99E.2 (89.3%)
« Reply #37 on: November 24, 2016, 08:54:15 pm »
Updated to v.99E.2

Offline Bartojan

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Re: Translation – Czech 0.99F.1 (99.08%)
« Reply #38 on: February 20, 2017, 03:55:44 pm »
Updated to v. 0.99F.1 including Piratez Naughty Mod. Even there is no language choice in game, yet.

Offline Bartojan

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Re: Translation – Czech 0.99F.5 (93.2%)
« Reply #39 on: April 05, 2017, 03:20:58 pm »
Updated translation and Czech Names mod to ver 0.99F.5.

Offline Bartojan

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Re: Translation – Czech 0.99G.5 (95.8%)
« Reply #40 on: August 03, 2017, 02:03:33 pm »
Updated all files to ver. 0.99G5

Core translation, Naughty mod, Czech names mod.

Offline Meridian

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Re: Translation – Czech 0.99A.1 (79%)
« Reply #41 on: August 16, 2017, 12:28:19 pm »
Where can I find stringIDs of hit box strings? (ctrl+H after fire; see the image)

Code: [Select]
  STR_HIT_LOG_NEW_TURN: "New Turn"
  STR_HIT_LOG_WEAPON: "Weapon"
  STR_HIT_LOG_NEW_BULLET: "=> "
  STR_HIT_LOG_NO_DAMAGE: "0 "
  STR_HIT_LOG_SMALL_DAMAGE: "hit "
  STR_HIT_LOG_BIG_DAMAGE: "hit! "
  STR_HIT_LOG_REACTION_FIRE: "Reaction fire..."

Ok, and this one too?

Code: [Select]
  STR_TARGET_ENEMY: "; Target = ENEMY"
  STR_TARGET_NEUTRAL: "; Target = NEUTRAL"
  STR_TARGET_FRIEND: "; Target = FRIEND"
  STR_TARGET_YOURSELF: "; Target = YOURSELF"
  STR_TARGET_ON_THE_GROUND: " (on the ground)"

In next version...
« Last Edit: August 16, 2017, 01:51:02 pm by Meridian »

Offline Bartojan

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Re: Translation – Czech 0.99A.1 (79%)
« Reply #42 on: August 20, 2017, 11:07:35 pm »
In next version...
Sweet. I'm looking forward to it. :)
So, there is only one my minor wish, at the time: non-breaking space. :)

Offline Bartojan

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Re: Translation – Czech 0.99G.5 (96.6%)
« Reply #43 on: September 01, 2017, 11:59:09 pm »
Is there any other resource for the base language file than transifex? I can't find the new one and with ver. 99H there are many untranslated strings. Even the English Transifex resource is from 2017/03/16.

Offline Meridian

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Re: Translation – Czech 0.99G.5 (96.6%)
« Reply #44 on: September 02, 2017, 12:58:17 am »
The default EN translations for OXCE+ are inside the download package in:
/common/Language
/standard/xcom1/Language
/standard/xcom2/Language

There are no official translations for other languages in OXCE+, so take the vanilla translation as base and add OXCE+ specific trannslations to them... the specific translations are at the beginning of those language files mentioned above.

EDIT: to be honest, I have no idea how you managed to get such a funny mix as on the screenshot... I would need to see the whole installation directory to make any sense of it

EDIT2: the issue you are experiencing is caused by wrong "cs.yml" in "user/mods/Piratez/Language"... by accident dioxine copied a wrong file there... replace it with the "cs.yml" from nightly (from standard/xcom1/Language folder.... not from common/Language folder... that's the mistake dioxine did)