Some times it works at more then melee but its is not reliable. More often then not it "hits" but the log shows miss. Even so damage range is awful because the resist is so high. The range of damage is more then half naught results depending on rank of target. Stunballs are about 60/40 for getting dmg through. Coil is about 40/60 at a fraction of launcher range.
I suppose the real hitch im faced with is that fighting a stargod battle, even a small ship leaves several gals out of action for something between 2 weeks to 2+ months. Any shot a stargod fires will put you in the hospital if it hits. And IF the ghost beam they have is the same as ours....300% accuracy snap fire....
I have something like 250% casualty rate for the base that is solely dedicated to tackling stargods. Very few deaths so the field experience is adding up but is an exceptionally slow process. Meanwhile the main team can handle battleship fights if i care to expend the air power and expensive heavy ordnance. Something of a disparity.